This mod lets you access a wide range of hidden or unavailable items by adding them directly to the item box. From weapons and ammo to keys and story items — customize your arsenal and explore RE7 in a whole new way.
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Changelogs
Version 1.2
Changed item box behaviour, items are now manually added to it.
Experimental support for adding items to the inventory.
Version 1.1
Allow Jack 2 softlock fix for all weapons
Ability to add/remove backpacks to increase/decrease inventory size
Remove a few unnecessary items
Quality of Life improvements
Version 1.0
Initial release.
Developed from the idea of uhTrance, the Resident Evil challenge legend, this mod expands the player's arsenal and utility options by adding dozens of normally unobtainable or campaign-exclusive items directly into the item box. It’s a powerful tool for testing, modded playthroughs, or simply having fun with Resident Evil 7's systems.
🔑 Features
Adds a huge list of items to the item box, including:
–All melee and ranged weapons –All ammo types and infinite ammo –Health items, upgrades (Steroids, Stabilizers), and enhancement coins –Crafting components –Keys, mission items, body parts, Happy Birthday puzzle tools, and videotapes
Experimental support for adding items to the inventory.
Customizable saved settings to toggle each item on or off individually.
➕ Installation
Use Fluffy Mod Manager or extract the files manually by copying reframework\autorun\ItemUnlocker.lua into RE7 installation path\reframework\autorun.
⚙️ Usage
After installing the mod, you can toggle the availability of individual items in the REFramework menu under "Script Generated UI". This gives you full control over which items appear in your item box. You can then add the selected items to your item box by clicking the button under "Item box".
❗Important Note
Normally, the axe and certain other weapons don't stagger Jack during the chainsaw fight in the basement, which means that his weak spot won't get exposed. Therefore, the mod is able to forcibly expose his weak spot while he's still standing after a certain number of hits you can configure. The default is 10 hits.
🔍 Technical Info
Hooks into internal RE7 classes using REFramework. REFramework is required.
⚠️ Compatibility
Supports Resident Evil 7. Was only tested on the DX12 RT version but supports DX11 too.