Whatever you do with the files from the mod itself must be permitted by me.
Please ask for my permission before you either modify, convert this mod or use assets from it for your own.
This also counts for Donation Points. Ask me for permission.
With my permission granted I only ask of you to credit me for the original work.
Uploading to other sites is not forbidden. Keep in mind however, that my mods will only be kept updated here on Nexus. Some mods are exceptions for example my Sims 4-Mods or mods I made for Final Fantasy XV, since those are also hosted elsewhere by me.
If you do decide to upload to other sites, I would recommend either providing a link to the original mod page or upload the most recent version on the other site yourself.
File credits
Behaviour Interactive - Character from Dead by Daylight AlphaZomega - RE Mesh Plugin Update with RE7 Support
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.3
Added "Seaside Psycho"-Addon for End of Zoe-DLC
Version 1.2
Support for Raytracing-Update
Version 1.1 is now downloadable as "Non-RT"-Version for downgraders
Added optional "Daughters DLC"-Addon
Removed unnecessary head mesh and party accessoires from Evan in the "Jack's 55th Birthday"-Minigame. The party hat however remains xD
Version 1.1
Fixed an issue causing Evan to disappear upon reaching the "Dissection Room"
Fixed an issue which turned Evan into an headless Jack after completing the "Shipwreck"-Section
Fixed texture distortion(mostly) for "Sawfight"-Evan
From the sight of someone else...this person resembles a nightmare, which had turned real...
I wanted to port him to Resident Evil 7 as soon as I saw the MKX-Jason Mod. That's one of the main reasons I bought Resident Evil 7, when it was for sale. I was pretty distraught, when it didn't prove to be as easy as I originally thought because the ressources I needed weren't there for RE7.
Thanks to AlphaZomega for publishing the tool I needed to complete this mod that I started a long time ago...
But waiting was worth it. Now I can finally bring you the entity's oldest servant as your new enemy in front of your very own eyes.
There may be some texture issues that may come up, when he gets shot or burned but nonetheless he has functional physics.
Now...as someone who was doing The Entity's bidding he is now the main leader of an inordinary family...Is he the father you seek? That's up to you.