This mod opens up the fermenting process to simple XML editing, i would have been unable to make this mod myself without this.
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Exposes fermenting behaviour to xml for modders. The fermenting barrel is changed to use the new tags, and is commented to make adapting your own buildings easier.
If you wish to install this on an existing save and your beer barrels stop working, try deconstructing and reconstructing them.
Making a processing building using this mod: Your building must have a component with either the class "ExpandableFermenting.CompProperties_Fermenting" or "ExpandableFermenting.CompProperties_Processing". The difference is that fermenting speed is affected by temperature, while processing speed is not. Within that component, define the following properties: • ingredientDef (required unless you define an ingredientFilter) • ingredientFilter (an alternative to ingredientDef, only use one or the other) • product (required) • capacity (defaults to 25) • fermentationDuration (in ticks, defaults to 360000 ticks or 6 days) • minIdealTemperature (in C, use only with fermenting, defaults to 7C) • processFinishedLabel (defaults to "Fermented" or "Finished" depending on class) • idealTempLabel (defaults to "Ideal fermenting temperature" or "Ideal processing temperature" depending on class) • outOfIdealTemperatureLabel (use only with fermenting, defaults to "Non-ideal temperature. Fermentation speed:")