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Outpost 21

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durge13

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The Outland series of RimWorld mods are aimed at adding a medieval and fantasy aspect to the game, in a highly modular set of mods rather than one ridiculously large overhaul so you can, for the most part, pick and choose what you want included just by selecting the modules you want.

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The Outland series of RimWorld mods are aimed at adding a medieval and fantasy aspect to the game, in a highly modular set of mods rather than one ridiculously large overhaul so you can, for the most part, pick and choose what you want included just by selecting the modules you want. From simple additions to the tribal stage and medieval factions with their own visual flair and xenotypes, to steam based automation (soon) and arcane spellcasting (very soon), once this series is complete you'll have a highly flexible and configurable fantasy medieval experience.


For a proper rundown of what's in each module you'd be best just checking the Steam Workshop pages for each of them, but this list will give you a rough idea of what is included. Those pages will also cover the compatibilities.



I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.



- Neronix17 - Art, XML & C#.
- Gloomylynx - Much of the wooden furniture is based on the Gloomy Furniture mod made by them.
- Rim of Madness - Bones - The bones are based on theirs to keep consistency.
- The creators of the used frameworks for those.
- Erin - Majority of the amazing art, check out her Workshop and Patreon!

(CC BY-NC-ND 4.0)