About this mod
This mod brings some assets made by 'felsenschmied' in his 'Risen Extended Mod' back to the game without changing the balancing. The aim is to bring those assets to the new 64bit version of Risen.
- Permissions and credits
This mod wants to preserve assets made by felsenschmied in his mod Risen Extended, which sadly does not work anymore with the 64bit-Update of Risen in early 2023. With my limited modding skills i wanted to put the new items, which i liked the most, into the game again. Because scripts originally made for the 32bit version do not work with the 64bit version, not everything could be saved, especially the bows and crossbows seem to be lost forever.
While i was already at it, i also changed some things around i never really liked and added some items on my own. I did not touch the balancing of existing items and the places where to find them, since i want the Risen Database to still be functional and i want this mod to be non-invasive with the original game. During my work i came across the Risen Improvements Pack made by NinjaReborn and decided to steal some of his ideas. Especially i included the non-script based fixes of the Unofficial Patch. If you just use his templates.p0x file, the mods might work together!
Most features of this mod are optional. The new items are in the game, but you must not use them, if you don't want to. If you just want to preserve some fixes by the Unoffical Patch, this mod could also be for you.
Installation
Just copy the contents of the common folder into the <Risen Install Dir>/data/common folder and the contents of the compiled folder into <Risen Install Dir>/data/compiled. If there are file name collisions, just rename the file ending of the mod files to be the highest (e.g. .p01 to .p02).
The mod supports german and english language. I did not add any strings for other languages than those.
New Items
Weapons
In the original game there was a shortage of staffs to choose from. Also DEX-based characters come a little short, since there are only three swords for them and one of them is not even included in the base game (Don's sword). Also neither the inquisition nor the mages could really utilize the smithing and mining perk, since only swordfighters could craft their own swords. All rings raising the maximum mana could also be found instead of crafted and the final amulet comes so late in the game, its barely useful. Last but not least only swordfighters could utilize the new material obsidian, which is a bit sad, since also staff- and axe-fighters use blade-based weapons. In conclusion this mod adds some new weapons, most of them craftable.
Other
I found it a little annoying you don't start chapter 2 with the magic circle 2 and stone tablets to learn wisdom from are rare in this chapter. The tablets finding rate increases in chapter 3/4 where you already might want to have the endgame circle. Therefore some books are added to the game, which give you a boost for wisdom in the early game, where you actually need it.
There are recipes for food, permanenty increasing your stats. One stat was missing in the row: strenght. So i added an additional recipe for that.
List
Here is a list of all new items and where to find them. Thanks again to felsenschmied, who made them! My part is only the balancing, making crafting blueprints and putting them into the game (again):
Mage Hood
- It_Mage_Hood
- Protects from edge and magic damage
- Cyrus (Chapter 1)
Bandit Helmet
- It_Bandit_Helmet
- Counterpart to the sentinel helmet
- Oscar (Chapter 3)
Warrior Staff
- It_Staff_Warrior
- Early game weapon which is slightly better than the staff you can buy
- Karlsen (Chapter 1), Recipe
Order Staff
- It_Staff_Order
- Midgame weapon which is slightly better than the staff you can buy
- Karlsen (Chapter 2), Recipe
Mage Staff
- It_Staff_Mage
- Mage staff which gives a boost for mana and crystal magic
- Karlsen (Chapter 2), Recipe
Staff of Balance
- It_Staff_Balance
- Better mage staff, boosting the same stats
- Karlsen (Chapter 3), Recipe
Obsidian Staff
- It_Staff_Slicer
- Endgame staff, a little weaker than the titan staff
- Karlsen (Chapter 4), Recipe
Cleaver
- It_Axe_Cleaver
- Early game weapon which is slighly better than the axes you can buy
- Oscar (Chapter 1), Recipe
Obsidian Axe
- It_Axe_Obsidian
- Endgame weapon, a little weaker than the titan axe
- Oscar (Chapter 4), Recipe
Book of Wisdom
- It_INTBook_Readable
- Gives a wisdom boost
- Illumar (Chapter 1)
Alchemic Knowledge
- It_INTBook2_Readable
- Gives a wisdom boost
- Illumar (Chapter 2)
Almanac
- It_INTBook3_Readable
- Gives a wisdom boost
- Illumar (Chapter 3)
Epee
- It_1H_Epee
- Earlygame weapon requiring dexternity
- Alvaro (Chapter 1)
Master Epee
- It_1H_Epee_Master
- Midgame weapon requiring dexternity
- Alvaro (Chapter 2)
Katana
- It_BS_Katana
- Endgame weapon requiring dexternity
- Alvaro (Chapter 4)
Then i managed to create some new items myself:
Obsidian Bladed Staff
- It_Staff_Obsidian_OneBladed
- Midgame weapon sligthly better than the onebladed staff, but weaker than the twobladed staff
- Karlsen (Chapter 2), Recipe
Obsidian Small Axe
- It_Axe_Obsidian_Small
- Midgame weapon comparable to Berserk Axe
- Oscar (Chapter 2), Recipe
Fire Ragout
- It_FriedStew_STR
- Counterpart to the other food giving you permanent attribute bonuses. A recipe for strength was missing in the base game
- Konrad (Chapter 2), Recipe
Black Pearl Necklace
- It_Necklace_BlackPearl
- An amulet for thieves, which can be crafted using a black pearl. Gives a bonus on thievery skills
Changes
As mentioned before i tried to not alter too much of the existing game. I only changed some things around which have always annoyed me to begin with.
Changes from Risen Improvements Pack made by NinjaReborn i have stolen (thanks a lot!):
- Added The Don's sword, Stonesplitter Axe, War Spear and War Crossbow to the game world, in appropriate places.
- A Leather Helmet was added to the swamp area so it can actually see some usage early on.
- A Large Diamond has been added to the game world. This one can be found from Chapter 2 to be crafted into a Shield Amulet.
- Meat-stuffed Bread gives +4 Max HP instead of 2, keeping a 2x ratio to the +2 Max MP from Plaice Melt similar to the potions.
- Inferno spell damage was increased to feel more like an end game spell. Now it can kill weaker lizardmen and badly injure the stronger ones.
- Craig's hut is now private and his chest is locked, same as the other huts in the Don's Camp.
- [Next-Gen] All of the non-script fixes from Unofficial Patch 1.3 are included for Next-Gen version (custom script files no longer work on
2023 version).
Changes from Risen Extended made by felsenschmied i have stolen (thanks a lot!):
- New textures for all obsidian weapons
- Pearl and Blackpearl necklaces can be crafted
My own changes:
- Changed recipe of permanent MP and HP potion to not use 10 berries/mushrooms but 1 manaroot/healthroot instead. It always annoyed me to collect all those berries. Also you can finally make the full amount of permanent mana potions and are not limited by the amount of berries in the game
- Reduced required magic circle for Open Lock rune from 3 to 2. Its a little annoying you can not use the rune right away when you find it.
- Travellers Potions gives +500XP instead of +100XP. It did not feel rewarding at all to find all those plants, if the potion gives less XP than killing one lizard man
- A big sapphire can be bought from Cyrus in Chapter 2. In the original game you found the sapphire at the end of chapter 3, where you usually already trained your main crystal to level 10, so the amulet crafted from it is kinda pointless.
- A big ruby can be bought from Cyrus in Chapter 2. In the original game you find the ruby and diamond at the last hours of the game, where you don't have much fun left with them. Also the stats of the ruby amulet are outmatched by the diamond amulet. If the ruby amulet can be crafted earlier, it might be more useful
- Made the souldrinker and stormbringer a little better. When you find those items they are worse than the obsidian weapons you can craft at the same time.
Notes
Since the modding tools made by NicoDE et. al. do not work for the 64bit update, modding becomes a bit tedious. You need the original CD release (not steam), installed in a non-standard folder to use them at all and some things do still not work. For instance i was not able to edit the contents of inventories and chests in the gameworld, so i put all my changes into the game by dialogs/traders inventories instead.