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G3NC

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G3NC

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About this mod

Adds Multiple units,Buildings to change the gameplay. Massive changes in information age to change the gameplay and make it more tactical. This also adds a nuclear sub and a Cruise Missile ship.

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This Mod Increases and adds new unique units. It also adds Unique Generals which depends on the nations.
This mod also aims to change the way modern to Information age is played.

New Unique units and dynamics (dive bomber,SAS,Barbarians,Imperial guard,Nuclear sub.etc) ,better more realistic damage,new better rules(pop cap maxed,farmes up to 8 etc.)

Adds Humvee to all nations
Adds SAS in elite special forces of britian.
Adds Patrol boat to all nations.(industral age)
Adds imperial guard to France.
Adds Junkers to the Prussians.
Adds Elite chariot to Egypt.
Adds Conquistador and Elite conquistador to Spain.
Adds greek mercenaries to Greeks
Adds barbarian archers and javlineers to Germany and Russia
Adds new unit Dive Jet bomber for all nations (A-10A)
Adds ironclad to Americans
Adds Galleon to Spain
Adds Catapult ship to greeks and romans.
Adds barbarian phanalanx,archers,javelineers to russia.
Adds Dive bomber(modern age) to all nations
Elite special forces have been modified craft,more realistic values of armor and damage etc.
Generals can attack!!!
Changed the rules regarding population cap(increased).
Towns can produce 8 farms (egypt can produce 10 farms)
Aircraft carrier can carry 14 planes
Airbase has space for 20 planes

-Increased Sam Site reload time
-Armageddon timer adjusted to 4 per nation, 8 per team, 12 Global Armageddon value
-Adjusted building wealth production (decreased to 1)

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-Changed menu stucture to accomodate new buildings
-Buffed Static anti air buildings.
-Old lookouts aren't able to attack aircraft anymore.
-Slightly reduced fort distance from each other.
-Made library give knowledge +15 Line 140 rules.xml
-Buildings now generate gold +5 each line 135
-Nuclear sub is available for everyone as long as upgaded to 7 military research
-Fixed Elite chariot being in modern age.
-Fixed Armored cavlary double upgrade
-Commando reduced sniper time and increased range
-Added Greyhound as a unique unit to the Americans
-Added Portrait for T80 Tank Russia
-Added Portrait for Dive bombers

Generals:
Added Boadicea to the English Classical age only (produced in barracks)
Added Darius to Persia Ancient to classical (produced in city )
Added Spitamenes to Perisa Ancient to classical (produced in city )
Added Alexander to Greeks Ancient to classical (produced in city )
Added Parmenio to Greeks Classical Age only (produced in Fort )
Added Antipater to Greeks Ancient to classical (produced in city )
Added Porus to Indians Ancient to classical (produced in city )
Added Wellington to British Gunpowder to Enlightenment age (produced in fort )
Added Commander Schwarzenberg to Germans Gunpowder to Enlightenment age (produced in fort)
Added General Bulcher to Germans Gunpowder to Enlightenment age (produced in fort)
Added Djezzar to Turks Gunpowder to Enlightenment age (produced in fort )
Added Napoleon to French Gunpowder to Enlightenment age (produced in fort )
New unique units:
-Added new german unique unit Schuetzen which are Enlightenment age support marksmen.
-Added Greyhound as a unique unit to the Americans
New buildings:
-Added Monuments and offices give +5 wealth
-Added Radar (Gives long line of sight range great for detecting aircraft and military attacks).
-Added Greyhound as a unique unit to the Americans

Units:

-Added Nuclear Sub to everyone
-Added Commando Marksman
-Added Commando Assault infantry


Wonders:
-Porcelain Tower gives 250% income on rare resources.
-Hanging Gardes now increases construction time by 50%
-Versailles Now discounts university upgrades, reduce knowledge costs decreased to 25%
-Colosseum increases fort range by 3
-Tikal Temple upgrades free
-Effel tower increases siege range by 5
-Super Collider increases cost of enemy missiles by 50%


Installation:
Go to game folder generally on C:\Program Files (x86)\SteamLibrary\steamapps\common\Rise of Nations\mods
extract the contents there. (If the mods folder doesn't exist then create the folder.)

Then run the game
go to "Tools and Extras"
Then go to "Steam Workshop"
You should find the mod listed there select and enable it.