About this mod
1.0 patch increases draw distance, unlocks progression and fixes annoyances. Version 3.0 is an overhaul patch. See the Article tab for "How to mod" guide. Use only one version at a time: either 1.0 OR 3.0.
- Permissions and credits
- Changelogs
Install instructions: Copy "RollerCoaster Tycoon World_Data" folder into the main "RollerCoaster Tycoon World" folder and overwrite existing files.
This patch was built on update 10 of the game. (Build ID: 3101935) This version was released on Steam in September 2018.
Changes included in version 3.0:
Graphics Options- Level of Detail distance has been tripled for all settings to push pop-in of higher quality models farther away from camera.
Graphics Options- Shadow distances for lower shadow quality settings have been increased. Maximum setting remains default.
The white object selection outlines (Highlighting System) when clicking an object such as a ride have been turned off entirely due to bugs in the original code. The appropriate window will open as usual when selecting objects.
Content Restrictions- Zero restrictions! All Story Mode missions and World maps are now available to play immediately. Content previously locked is unlocked. This includes all interface buttons such as bulldoze, build, PxP, move in Story Mode missions and UGC maps from the workshop. The research point system has been turned off, all objects are now available to purchase and use at all times.
Peep fix- Peeps (Park guests) no longer have 11 different walk styles or any different walk speeds. All Peeps use the Regular walk animation style. All Peeps including Park Staff walk at the original maximum speed.
All flatrides have had stats reworked.
All park service staff complete tasks faster once they reach the target.
Rides will break less often if you have enough mechanics with proper patrols.
Peeps will look for rides to get on more often, so rides shouldn't sit empty.
Guest Peeps no longer consider Themes when deciding the score of a ride or shop, but they do still have preferences. This may improve game performance by a small amount.
Entertainers work more often and more efficiently to keep your guests happy in those long lines.
In case you should encounter a bug in the original game code that prevents completing a Story Mode mission, an auto complete button is now available on the Escape menu in each mission park. It will complete the Bronze, Silver and Gold medal objectives for you.
File list: resources.assets
level0
Assembly-CSharp
Optional Files
Remove Peeps: This file deletes all peeps from your park when loading a saved park. This prevents crashing when loading into a saved game/park. Swap this file back to the main mod's "level 0" file once you have recovered a park that will not load. This file can cause janitors, medics and mechanics to become regular Guest Peeps- so delete and replace those buildings after using this file to save your Park.
Changes in version 1.0:
Graphics Options- Level of Detail distance has been tripled for all settings to push pop-in of higher quality models farther away from camera.
Graphics Options- Shadow distances for lower shadow quality settings have been increased. Maximum setting remains default.
Progress Restrictions- All Story Mode missions and World maps are now available to play immediately. Research points will still be earned and spent in the same way as the original game.
Peep fix- Peeps (Park guests) no longer have 11 different walk styles or any different walk speeds. All Peeps use the Regular walk animation style. All Peeps walk slightly faster than Park Staff now.
Game balance improvements are planned for future versions, leave feedback in comments about specific changes you'd like to see.