Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Purplefin Neptuna: For making Recipe Mod (https://www.nexusmods.com/runefactory5/mods/42)
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.2
Includes new directory structure changes brought about in "Recipe Mod for BepInEx Bleeding Edge build 647 and newer".
Otherwise the same as Version 1.0.1
Version 1.0.1
Adds craftable crop seeds at the chemistry lab.
Added missing Pineapple and Strawberry recipes.
A mod to add craftable crop and flower seeds to the chemistry lab primarily meant as a way to level them up but also a means to get more seeds.
Extract the 7zip file with zip file manager of choice(I use 7zip: https://www.7-zip.org/)
Place contents of "Custom Recipes" folder in your "Custom Recipes" folder if its not located in the same place as my mods placed it.
Example:
My Mod: BepInEx\plugins\RF5.RecipeMod\Custom Recipes
Other Possible Location: BepInEx\plugins\RecipeMod\Custom Recipes
You would move the jsons from: BepInEx\plugins\RF5.RecipeMod\Custom Recipes\Jsons.jsonTo: BepInEx\plugins\RecipeMod\Custom Recipes\Jsons.json
If you jsons are already Located where mine are then no change is necessary.
Notes:
I can't make more than one seed be produced per crop resource sadly but if your chemistry level is high than the seeds will likely be higher in level also most crops yield multiple pieces of produce or can be harvested multiple times thus allowing a net gain over time one could also use this as an alternative source of seeds by simply crafting found produce (turnips, toy herbs, Apples etc.) into their seeds.
I also added fodder and twinkle tree seeds craftable via fodder and lumber accordingly (sorry if its not balanced I just didn't really like any other options available).