Skyrim Online - Multiplayer animation and equipment syncing
Currently, AwpSoLeet (Author/Lead Developer), InDev (Co-Developer) and Tytanis (Co-Developer) are working on more equipment syncing (currently, about 75% of the equipment are synced), parties, PvP and even guilds and guild towns that can be upgraded and customized by the guild leader!
They are aiming for a 'Guild Wars'-styled system, where you can meet other players in the major cities, but once you head outside, you are only with your party.
If you are unfamiliar with Skyrim Online, the project was started by AwpSoLeet and is being worked on by him and Tytanis. Skyrim Online takes the game's singleplayer experience and turns it into an online multiplayer experience. Tytanis' Ultimate Mod will be the exclusive content of the multiplayer world (but can still be used in singleplayer!) and will continue in the development of "Tytanis: Online" which will be powered by Skyrim Online's multiplayer networking. There will also be an option to play Skyrim Online that hosts the vanilla version of the game.
Skyrim Online can be downloaded right here on the Nexus and Skyrim Online's website is available at Skyrim-Online.com
Tytanis: The Ultimate Mod can be downloaded here and be sure to check out Tytanis.com if you have any content ideas or would like to help create or donate your mods!
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A moderator has closed this comment topic for the time beingI can see that having the ability to host private servers could work around these problems, however, it's not my mod and I'm not going to tell a bunch of awesome developers how to do their work (seriously, great job!).
Thanks for answering my question in advance.
I know Beth and Zeni are hard working guys. But you guys, are harder working. At least youre doing it right hehe..
All hail Skyrim Online, not ESO ;(
http://forums.nexusmods.com/index.php?/topic/685204-mod-for-multiplayer/
Announcement of ESO broke my heart
And you, awesome modding community are like wizards doing what Beth is unable to do.
Good work! I can keep loving the thought of elder scrolls online thanks to you.
I finally found ChipIn which looks really good !
So we started our funding campaign : http://skyrimonline.chipin.com/skyrim-online
"I wish they would just concentrate on getting it to work flawlessly before they start working on party systems and stuff."
We are doing things as we understand it and as SKSE makes progress, we spend some time researching to add features that are game dependent but we also spend some time to add features which will be needed in the end and that are standalone.
Making a mod like this is VERY complicated, I probably spent thousands of hours on it and sometimes dozens of hours to figure write 4 lines of code, I have made the mistake of not doing anything else than trying to figure out how I am going to get animations to work, won't do the same mistake again !
As I said I will release an SDK as soon as the mod is mature enough and stable enough, you will get kicked if you use gameplay mods or anything that adds content to the game if it doesn't have a server side plugin.