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Changelogs
Version 2.2
The Sturdy Stick has been fixed! Yay!
Sky crystal now also raises arcane damage
Lore for rings and charms has been restored, since the brand new lore for modded ones would be out of place otherwise
Version 2.1a
Messed something up REAL bad
Version 2.1
Added Elixir of Undersight, which gives the Undersight effect until death. It can be bought from Minty Skell
Fixed certain prayers crashing the game
Re-reverted Crystalmoat Ring, as its original effect still doesn't work
I probably shoudn't have put a version number on the folder last time
Version 2.0
Updated for Desalinated 3.0.0
Light Armor skill raises stamina recovery instead of roll speed
Corrected some armor values
Assassin's gauntlets raise dex
Various items with modified effects have been returned to their originals, as they are now functional. In particular, Band of the Humble exists again. The previous version is now a separate item
Enemy-specific materials can be sold, with value based on the enemy's base salt drop rate. This was actually added before this update, I just forgot to mention it
Level 5 armor nodes raise health and stamina 10% each, instead of a flat value
Added rings that remove fall damage, one of which even stops the automatic death from super long falls. Good luck reaching that one, though
Version 1.4
Shield special effects are now listed in their descriptions
Top rank class nodes now have extra, stronger effects, in addition to improving the bonus the rest in the set give
Nerfed the stick. Can't believe I had to do that
Version 1.3
Turns out I actually COULD change creed devotion requirements this whole time, whoops! Order of the Betrayer now only requires 6 expunged hearts, and can be selected at the start. Keep in mind, the one that's already claimed still needs the bloody writ to be accessed
Corrected some dialog issues
Version 1.2
Added a new weapon: The sturdy stick. It's next to the sanctuary key on Shivering Shore. And yes, it's supposed to be terrible
Shop items with devotion requirements will now actually unlock
Version 1.1
Band of the Humble now reduces stamina usage instead of adding wisdom, which didn't work
Stone charm stamina penalty now double usage
Light armor nodes raise rolling recovery speed, stamina recovery would multiply with other sources
Blocking while unarmed now barely does anything for physical damage, and nothing at all for anything else
Spear spin from N-N-S combo does double original damage, and the aerial dagger spin does triple
Added a few Blade Wraiths around the early game. Did you know there's normally only 2 in the whole game?
This is a balance overhaul mod made with Desalinated, though one that ended up making the game a fair bit easier. Dex scaling weapons now get bonus damage from being two-handed, most rings and a few charms have been buffed, some of which now have completely different effects, and shields now all have full immunity to physical damage. Speaking of that, resistances to strike and slash have been averaged between each other, for both player armors and enemy defenses, since I thought it was a pain needing to worry about that.
Salt consumables now give 5 times as much salt and have 4 times the gold value, too, so that it's more significant to find them.
Most defense rings are twice as strong, though the vile vines ring now gives 500 poison resistance, and the defender's ring give resistance to slash damage as well. The dancing ring now raises movement speed a bit instead.
The twinmetal ring and band of the humble are both obtainable now, with the former being with the flanged mace next to the Bandit's Pass sanctuary, and the latter replacing the ring of brilliance, which can now be bought from any sanctuary merchant. The sparkling ring actually has an effect now, too.
The saltseeker's ring has been repurposed, since i'm pretty sure no one ever used the thing anyway. It is now called the challenger's ring, and can be found with the newly implemented cursed charm to the left of the starting point on Shivering Shore, a little way out of view. Are you a bad enough dude to do a playthrough with them?
I bet when you first got the overlord set, you were pretty disappointed. All that work for armor that might not even be as good as what you already have. Not any more. Now it has the highest defenses of all other armor sets, it weighs a bit less, and each piece gives fairly substantial buffs based on the effects of certain rings and charms, which will also stack with the items their effects are based on, though you probably won't keep using them at that point.
Most enemies in Festering Banquet will now drop stone npcs, and saltless can drop crystal spheres, so changing creeds wont be as much of a pain. Of course, you probably wont have to any more, since you can now start with any creed you want!
Class nodes on the skill tree are now almost completely different; instead of raising stats, they each now give a small, permanent bonus effect, unique to each set of nodes for each class. You can even get regeneration of health and focus, though they are very slow.
And, one last thing; you can't skip Sodden Knight any more. Try it, I dare you. He'll also show up again at the end of the game, just before Nameless God, in a brand new arena. Not like he'll have much of a chance against you at that point.
Installation
1. Install Desalinated v3.0.0 2. Download this mod 3. Extract Remix folder into your mods folder 4. Start the Desalinated launcher 5. Select Remix and Remixfortress.zax
If you want to check if it's fully working, it should say Remix in the bottom right on the main menu, and there should be an item to the left on Shivering Shore.