About this mod
Fourteen new weapons, one off-hand weapon, and one shield integrated into the lore of Salt and Sanctuary.
- Requirements
- Permissions and credits
Shadow Flash — a saber that allows teleporting with a swing.
Crocodile — a scissor greatsword biting through bones and armor.
Hand Cannon — a literal cannon that deals crushing damage at a close range and fires cannonballs.
Giant's Naginata — a heavier version of a naginata.
Jinderenese Greataxe — a huge greataxe brought from Jinderen.
Fishing Hook — a hook attached to a long shaft. Suitable for piercing armor.
Fist of the Iron Will — a martial art with a secret technique allowing to increase stamina regeneration. Usable with any kind of hand armor.
Kunai — a versatile dagger that includes both melee and ranged combat (throwing daggers built into a melee weapon).
Blade of Fire and Sky — a magic longsword with fire and lightning damage.
Shark Tooth — a greatsword carved from a tooth of a shark.
Devara's Wrath — a one-handed hammer summoning rays of light.
Enchanted Blood — a flask of blood turning into a whip when swung.
Razor of Decay — an arcane/poison hybrid longsword.
Stone Lance — a heavy lance made of a stone pillar.
Tristini Parrying Dagger — an off-hand dagger granting an extended parry window and debuffing parried opponents.
Shockstone Slab — a stone shield that releases lightning arcs on parry.
Note: this mod is initially available in English and Russian. If you speak other languages present in Salt and Sanctuary, feel free to add respective translations. Additionally, mod properties are easy to edit in case you consider some weapons over- or underpowered.