New Vegas Mod Clinic 14 : Fallout New Vegas Redesigned 2

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This episode of the New Vegas Mod Clinic covers the Fallout New Vegas Redesigned 2 mod. This mod overhauls many of the faces in the game, fixing problems and making them look far more believable.

Download Link:
Fallout New Vegas Redesigned 2

10 comments

  1. Hanker109
    Hanker109
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    Hi! I downloaded this file and once unzipped the content did not match the video. No instructions, .esp, .esm or face textures, am I missing something?
    1. fararea
      fararea
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      hello
  2. cherom
    cherom
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    Good instructional video!
  3. QuinnMallory45
    QuinnMallory45
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    Overall, this is a great job. Is there any way you can clear any of the built-up debris and make use of some of the dead or boarded-up stores? Redoing faces is a great idea, but I think if you have more open stores in, say Freeside, you could make it look more habitable than like the slum it was originally made to be. I have an idea for the train depot in the back by the water pipe: after the Silver Rush is shut down, Mick and Ralph's could relocate there and their old store could become a clothing store or you could import Haley from Point Lookout and he could say he was looking for a new opportunity elsewhere.... just a thought. Or, better yet, Moira Brown from Megaton.
  4. dinodude7411
    dinodude7411
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    You know what im going to start watching your videos cuz unlike most people you don't go pissing about and end up wasting half the video you show the mods and your provide useful information unlike some people who pretty much don't show the mod at all and just die a lot thanks bud
  5. ceemosp2003
    ceemosp2003
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    Sorry Gopher, but I can't refrain from dropping this silly line :p
    Given your "mod crazyness" and "endeavour spirit in respect to mods" grabs hold of you in Skyrim as well, there might not be another play-through of neither FO3 nor FNV but rather a new guide to FO4 *snickers and hides in his vault"

    Cheers for just another great vid.
  6. GeeZee
    GeeZee
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    Oh, sorry, I meant those "Modding Fallout NV 'Ultimate Edition'" series, which are focused solely on visual/bugfix aspect of the modding scene, save for Project Nevada.

    Either way, it's not like I don't appreciate your work, which I do, and thanks.

    I just think that showing more 'revolutionary', even if sometimes 'unconventional' mods (XRE, Wasteland Defense, Run the Lucky 38, Mad Science/RobCo Certified or Uncut Freeside Open, to name a few) to "beginners who want to learn" would be a wonderful move, which would introduce those new people to other aspects of modders' work which aren't that much known, and present the diversity and brilliance of modders in many ways.

    Please consider it.
  7. Jeux
    Jeux
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    Man these NPCs look incredible compared to the original vanilla counterparts!
  8. Gopher
    Gopher
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    I actually covered Bounties, AWOP and Requiem in other videos.
  9. GeeZee
    GeeZee
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    I know that Obsidian does much better job at quests/writing/storytelling than Bethesda, but I'd still prefer to see some quest mods like Bounties or Tales from the Burning Sands, or even great overhauls like AWOP or Requiem for the Capital Wasteland in those series, which would make those 15 minutes of each episode, as well as the whole series, more varied and meaningful.