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XOWithSauce

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XOWithSauce

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About this mod

Your customers need more... and more.... AND MORE!!! HELP ME BRO YOU GOT SOME MORE??!!

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NEEDS MELON LOADER

- Forces your customers to be feening for more... They will surround you in groups.


IMPORTANT!

"alternate" or "alternate-beta" branch users download the FeeningNPCs-Mono 
"default" or "beta" branch users download the FeeningNPCs-IL2CPP

Installation Steps:

  • Install Melon Loader from a Trusted Source like https://melonwiki.xyz/
  • Manually download the correct .zip file and then unzip the file.
  • Copy the DLL file and FeeningNPCs folder (with config.json) into the Mods folder and you are good to go

Optional Configuration Steps:

  • Open the FeeningNPCs Folder and it has a file called config.json
  • Open the config.json file, its contents by default are:
{
  "maxFeensStack": 3,
  "feeningTreshold": 60,
  "feensClearThreshold": 1440,
  "feeningRadius": 30,
  "randomEffects": true,
  "increaseEconomy": true,
  "economyMultiplier": 10,
  "ignoreExistingDeals": true
}
  • maxFeensStack: How many nearby Customers can be selected as Feens at once
  • feeningTreshold: The minimum time application waits to select new Feens
  • feensClearThreshold: How often a Customer can become a Feen again
  • feeningRadius: Minimum distance from player that Customer must be to become a Feen
  • randomEffects: When true, rolls random events like angry noises, ragdolls, aggression changes, etc.
  • increaseEconomy: When true, slowly starts increasing customer spending behaviour to compensate for the feening.
  • economyMultiplier: value between 1-10, how fast economy increases (1 slow increase, 10 mod default increase)
  • ignoreExistingDeals: when true, customers with existing deals can also become feens

Random Effects Explained:
1 of these will be selected every time a customer starts to feen

Customer falls down right infroont of you
Customer punches you
Set the Customer skin Sick color 
Set the Aggression to 50%
Set the Aggression to 100%
Set the call Police chance to 50%
Set the call police chance to 100%
Set the customer angry face and play very hurt voiceline


Increase Economy Explained:
1 of these will be selected every time a customer starts to feen

Increase Maximum orders per week by 1-3 (Based on economy multiplier)
Increase minimum orders per week by 1-3 (Based on economy multiplier)
Increase Maximum weekly spending by 1-10% (Based on economy multiplier)
Increase Minimum weekly spending by 1-10% (Based on economy multiplier)

Additionally when Increase Economy is true:
- Each time a customer processes a handover (from dealers or player) they increase their Maximum and Minimum weekly spending, based on their current max/min spending, player economy and economy multiplier -> Higher player economy will increase their spending behaviour more


Note: The config.json file will get created automatically in the Mods/FeeningNPCs/config.json directory if missing.


Contribute, Build from Source or Verify Integrity -> GitHub

Finance the development or support my creations -> Ko-fi