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HyTeKGames x BisectHosting

Uploaded by

TeKGameR950

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About this mod

A client mod that adds a Voice Chat & Text Chat for the base ga, bug fixes and the ability to join dedicated servers ran by BisectHosting.

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Server Client Mod (Proximity Voice Chat, Text Chat & more) - BH Integration
A simple client mod that adds proximity voice chat, a custom text chat, custom keybinds, server browser for you to join any dedicated server hosted on BisectHosting.

Features available even without being on a dedicated server (Steam Lobby) :
  • Adds voice chat to the game (Proximity based), for servers they can configure it to be global. (Works without being on a dedicated server)
  • Adds the ability to register your game on the server list for others to join and by going through the list it uncaps the 4 player limit.
  • Adds a plugin API for servers to add custom content (streaming custom models, sounds, textures replacement etc) So you can join modded experiences without having a server !
  • Fixes a game bug where you can't customize police vehicles.
  • Adds a nice text chat fully customizable (position, messages size etc)
  • Custom additional game console keybind from the settings menu.
  • Ability to see game errors in the chat by enabling it in the settings under Developer Settings.

NEW Additions (1.0.2) :
  • Added Proximity & Global Voice Chat with push to talk, customizable keybinds, volume, icons & more.
  • The voice chat works in non-dedicated games so just having the mod installed is enough to use it with friends.
  • Added ability to register your game in the serverlist. It will uncap the player limit too.
  • Added a Client API for servers to change stuff in the game (mostly assets) so servers can customize the game (add new models, textures, tweak game behaviour etc...)
  • Many improvements & properly supporting steam parties in the server list.
  • Added a checkbox to hide steam parties in the server list.
  • The chat now shows join/leave messages for steam parties.


Previous Additions (1.0.1) :
  • Auto updating, the mod will prompt you with instructions to auto update the mod when a new update is available. (Optional)
  • Servers can define prefixes & suffixes for in chat, custom commands with a permission & ranks system.
  • Recent servers in UI, Including offline servers.
  • Display if a server is whitelisted, outdated, partner/official and more.
  • Added settings page with custom developer options, custom keybinds for the text chat, additional console keybind and opening the menu in-game.
  • Ability to switch servers from inside the game (it'll handle disconnecting, saving etc automatically).
  • Many UI improvements.
  • Added changelogs.
  • Tons of new server chat commands such as /tp, /bring, /goto, /spawnvehicle, /changebalance etc 😎
  • Added the ability to toggle the BisectHosting branding in the mod settings page.
Other features :
  • Direct connection to servers.
  • Infinite Player Slots on servers. Not capped to 4.
  • Clean UI for server selection.
  • Quick access without entering connection details.

Work In Progress :
  • Implementing proximity voice chat. 
  • Custom plugins section on our site for servers (Automated messages, Game Behaviour Modification etc...)
Just install, and access tons of community servers.

You can see all the available servers at Schedule One Servers.

HOW TO USE ?
1 ) Use the alternate branch on Steam to enable mod support (Beta and live working but needs to be alternate)
2 ) Download the mod and extract the files into your game folder so the 4 files are near your "Schedule 1.exe" file.
3 ) Join any server from the list or simply use the chat in your own world with your friends !
4 ) Get new updates through auto updating. 😎

On a Public Release:
As of now, The Schedule 1 Dedicated Server tool will be made public in a future tool i'm working on, however I want to currently focus on stability and that's what I can ensure with BisectHosting; as every server is the exact same environment.
When planning for a Public release for a Dedicated Server tool, you have to:
    1. Make sure it works on every platform/distro (Windows, Linux Debian/Ubuntu/Arch/etc).
    2. Ensure solid Documentation is provided for setup, modding, and troubleshooting.
    3. Provide support for the mod, which is a lot of work and time when considering the current work to resolve bugs and add new features.
    4. Additionally, some may want a system for Docker; Pterodactyl; or otherwise, which is a lot of work to set up and maintain.