About this mod
This mod alters the stack size of most in-game items for Schedule 1.
Deliveries function within this mod and it is made for the current IL2CPP branch of the game.
Cash placed into an employee's briefcase will be condensed into one slot, allowing for an infinite amount of cash to be inserted.
- Permissions and credits
- Changelogs
Items that do not stack:
- Trash Grabber
- Weapons
- Ammo
- All future tools outside of trash bags (which is oddly categorized as a Tool)
Stack sizes of different categories are all configurable with a config file.
While Cash does not have an elegant stack size due to how the Schedule1 dev hardcoded the stack size of cash, all cash inserted into employee briefcases will be condensed into one slot after closing the container for an ad-hoc solution.
Note: DO NOT SHIFT CLICK CASH INTO BRIEFCASES, ONLY DRAG AND DROP until I can fix quick inserting as it will automatically unstack the condensed cash
This mod is 100% compatible with instant deliveries.
Some items may not be delivered when specific quantities are selected (ex, 20 fertilizer or 60 baggies with stack size of 60), these items will be refunded through an in-game text to alert you to the missing items and to try a different quantity. The reasoning is weird but this delivery fix relies on at least one real instance of an item being delivered in order to duplicate the item into the actual ordered amount, IE 0 * anything = 0
For multiplayer, the config file must be shared to all players so that stack sizes are the same.
Mod code is open-source on GitHub:
https://github.com/Radeonix/YetAnotherStackSizeMod
Please do not sell your Nexus Mods account if you have any respect for the people that use your mod or try to offer you free source code :)
Installation:
Extract the YetAnotherStackSizeMod.dll into the \Schedule1\Mods folder of your game directory
Launch the game and then exit the game
Navigate to \Schedule I\UserData\YetAnotherStackSizeMod and open the Stack_Size.cfg file
Change stack sizes to your preference
If playing with friends, Have the host provide their Stack_Size.cfg to you all and replace the file in \Schedule I\UserData\YetAnotherStackSizeMod
TODO:
- Inject config file checksum variable into host lobby and compare against every player joining, warning them if their checksum is different
- Allow for delivery times to be divided by a configurable number (or multiplied by a percentage)
- Handler hand sizes (ie how many items they can hold)
- Confirm cocaine production numbers
- Add more configuration choice to include items and not just categories
- Fix shift-clicking cash into employee briefcase