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Changelogs
Version 4.0.5
- Improved Performance
- Updated Markers
- Potential Customers - Purple
- Existing/Unlocked Customers - Grey
Version 4.0.0
Minimap Mod v4.0.0 Changelog:
Performance Improvements:
- Optimized marker update frequencies:
• Dealers & Police: 0.1s update rate
• Customers: 0.2s update rate
• Properties: 1.0s update rate (since they don't move)
- Reduced full scene scans from 2s to 3s intervals
- Standardized marker sizes for better consistency
- Fixed continuous marker flashing issues
New Features:
- Added Performance Mode (Toggle with F4):
• Reduced visual effects
• Optimized update rates
• Smaller marker sizes
• Reduced glow effects
• Memory usage optimizations
Visual Updates:
- Standardized marker sizes across all types
- Improved marker visibility and consistency
- Fixed property marker pulsing effects
General:
- Added performance mode indicator in logs
- Improved memory management
- Better handling of marker cleanup
Version 3.0.0
Changelog - Version 3.0.0
Major Updates
• Added comprehensive marker system with color coding:
Overview This mod adds a dynamic minimap to the game's UI, providing players with real-time navigation and position tracking. The minimap appears as a circular overlay in the bottom-right corner of the screen, displaying the game's map and player position.
Features
1. Dynamic Minimap Display
Circular minimap interface with smooth borders
Positioned in the bottom-right corner
Adjustable size and opacity
Clean UI design with semi-transparent border
2. Player Tracking
Real-time player position tracking
Animated player marker with pulse effect
Directional arrow showing player orientation
3. Map Features
Uses the game's original map sprite
Proper scaling and aspect ratio preservation
Masked circular display
4. Marker System
Red markers: Properties (Motels, Hotels, Bungalows, Sweatshops)
Orange markers: Dealers
Purple markers: Potential Customers
Blue/Red markers: Police Officers (changes color when chasing)
Blue marker: Home location
All markers update in real-time
5. Police Detection
Police markers change color when they're chasing the player
Blue: Normal patrol
Red: Actively chasing
Blinking effect during pursuit
[h2]6. Controls[/h2]
F3: Toggle minimap visibility
F4: Toggle Performance Mode (for low-end PCs)
Automatically rotates based on player orientation
Smooth camera following
[h3]Marker Colors[/h3]
Red - Properties
Orange - Dealers
Purple - Customers
Blue/Red - Police (transitions based on chase state)
Technical Details
Initialization
Loads automatically on game startup
Reinitializes on scene changes
Automatically finds and connects to required game systems: - MapPositionUtility - MapApp - Player object - Camera system