About this mod
Automatically opens nearby doors in Schedule I based on player proximity.
Now configurable to open all doors or only doors you own, and to adjust the open/close distance!
Smooth and non-intrusive for a fully immersive gameplay experience.
- Requirements
- Permissions and credits
✨ Features
- Automatically opens and closes doors based on proximity.
- Doors now open away from the player based on entry side (inside/outside).
- Manually opened doors are tracked and auto-closed when enabled.
- Time-locked or restricted doors (like warehouse doors) are ignored unless OpenAllDoors is enabled.
- Configurable via UserData/AutoDoorMod/config.json:
- OpenAllDoors: true/false — opens all doors or only owned/accessible ones.
- EnableAutoOpen: false disables auto-opening (auto-close still works).
- EnableAutoClose: false disables auto-closing.
- OpenDistance / CloseDistance: set trigger ranges.
- DebugLogs: optional debug output.
- OpenAllDoors: true/false — opens all doors or only owned/accessible ones.
📁 Installation
- Install MelonLoader.
- Place AutoDoorOpener.dll into your Mods folder.
- Launch the game once to generate the config at:
UserData/AutoDoorMod/config.json - Customize door behavior and distances in the config file.
✅ Fixed in v1.0.5
- Doors now open away from the player (based on direction).
- Auto-close now works even when auto-open is disabled.
- Warehouse doors (e.g., "Industrial Metal Door Peephole") are excluded unless OpenAllDoors is true.
⚠ Known Issues
- Multiplayer is partially supported. Only the host can trigger synced door actions.
- Clients may see door states incorrectly. RPC integration is under investigation.