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Flaxx

Uploaded by

Flaxx2

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About this mod

Automatically opens nearby doors in Schedule I based on player proximity.
Now configurable to open all doors or only doors you own, and to adjust the open/close distance!
Smooth and non-intrusive for a fully immersive gameplay experience.

Requirements
Permissions and credits
Auto Door Opener for Schedule I

Smoothly opens and closes doors as you move — fully configurable!


✨ Features
  • Automatically opens and closes doors based on proximity.
  • Doors now open away from the player based on entry side (inside/outside).
  • Manually opened doors are tracked and auto-closed when enabled.
  • Time-locked or restricted doors (like warehouse doors) are ignored unless OpenAllDoors is enabled.
  • Configurable via UserData/AutoDoorMod/config.json:

    • OpenAllDoors: true/false — opens all doors or only owned/accessible ones.
    • EnableAutoOpen: false disables auto-opening (auto-close still works).
    • EnableAutoClose: false disables auto-closing.
    • OpenDistance / CloseDistance: set trigger ranges.
    • DebugLogs: optional debug output.



📁 Installation
  • Install MelonLoader.
  • Place AutoDoorOpener.dll into your Mods folder.
  • Launch the game once to generate the config at:
    UserData/AutoDoorMod/config.json
  • Customize door behavior and distances in the config file.


✅ Fixed in v1.0.5
  • Doors now open away from the player (based on direction).
  • Auto-close now works even when auto-open is disabled.
  • Warehouse doors (e.g., "Industrial Metal Door Peephole") are excluded unless OpenAllDoors is true.


⚠ Known Issues
  • Multiplayer is partially supported. Only the host can trigger synced door actions.
  • Clients may see door states incorrectly. RPC integration is under investigation.


Enjoy smoother, hands-free gameplay in Schedule I!