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EV4NSY

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Been working on this over the last couple of hours and this is the progress so far. STILL A WORK IN PROGRESS!

Features to add

Auto Unlock Businesses and Properties
Allow you to edit your appearance for yourself and or clients aswell as export and import these for later use
NPC Loyalty, Allows you to either automatically max or decrease all NPCs loyalty value or set this manually per NPC
Edit NPC and Employee Data. More info on this will come at a later date

A bunch more but ill get to that later.

The Transfer Ownership function works for safely transferring your save file to and from friends (or to post online) without risking the loss of progress and or items. The host player is saved as Player_0 and the Steam ID is saved inside of a JSON file within that subfolder. This will take whatever input (steamid) you enter and safely change that SteamID within the Player_0 sub directory and recreate another sub folder for you with your steam id so any items on your character are not lost.

If anyone has any other ideas and suggestions feel free to let me know.

This will become public once im satisfied with the tool itself. This will also be open source and posted on github when the time comes to releasing the tool.

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  1. EV4NSY
    EV4NSY
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    Tool is getting a UI overhaul and more features have been added. No ETA on the release but hopefully very, very shortly. Currently reorganising, removing and improving the code to make it easier for people to read when the source is uploaded. New UI should be user friendly without any confusion. This tool will run without any internet connection or any attempts to connect to the internet and/or servers. So this means that any conversions from SteamID64 to Steam Name will be on your own accord (for the inventory system)

    So if you select a player and want to edit that inventory, these users will appear as Player_SteamID64 instead of eg Player_EV4NSY so if you want to know what users inventory youre editing, you will need to check this yourself manually. I have made this decision to eliminate this tool using internet connectivity by checking the SteamID against the Steam API