Seems that some people may be looking into merging some of my mods (I noticed on Shadow Steps) and felt like I should write this down so that I won't have to respond some people who're new to modding S:DT and one of them is merging c000anibnd.dcx
Step 1 : Set up Yabber at a folder with its name, and prepare c000anibnd.dcx. In case you want to have the vanilla/original file, you'd have to use UXM to unpack your game files which is so cumbersome and it takes some time to finish, so let's say we do this with the inspiration for this mod Absolute Deflection

Step 2 : Set up a folder for the current c000anibnd.dcx you use with another. Let's say it's Shadow Blink, but do mind that the properties of AcD'll be overwritten with Shadow Blink like the lack of parrying element for this one move you'll about to merge.

Step 3 : Drag over the current c000anibnd.dcx to Yabber.exe, and you'll see some cmd pop up and don't do anything about it other than wait for a few seconds or so. Unfortunately, you'll also have to do this one at a time if the c000anibnd.dcx of both mods are present, so take your time.
What I do is copy the .taes to folder each named after their mods, and put them inside so I won't have to do this every time I want to merge.

Step 4 : There'll be a folder outside (or inside the folder if you drag while pressing Ctrl + C) named c0000-anibnd-dcx, and the important ones inside are the .taes which is located inside c0000-anibnd-dcx\chr\c0000\tae.

All properties of these taes are mostly named and available over at TAE Animation Designations (many thanks to CubeCry) :
Base Movement
a00 : Movements outside safe places, properties of Sekiro dying or hurting or interracting or using items and else.
a10 : Movements inside safe places, properties of Sekiro interracting or using items and else.
a50 : Kusabimaru-moveset, both offensive and defensive.
Prosthetics
a70 : Shuriken Wheel Prosthetic
a71 : Firecrackers Prosthetic
a72 : Flame Barrel Prosthetic
a73 : Axe Prosthetic
a74 : Mist Raven Prosthetic
a75 : Sabimaru Prosthetic
a76 : Umbrella Prosthetic
a77 : Large Fan Prosthetic
a78 : Spear Prosthetic
a79 : Slender Finger Prosthetic
Combat Arts
a100 : Whirlwind Slash
a101 : Nightjar Slash - (Reversal)
a102 : Ichimonji - (Double)
a103 : Dragon Flash
a104 : Ashina Cross and One Mind
a105 : Floating - Spiral Cloud Passage
a106 : Mortal -(Empowered) Draw
a107 : Senpou Leaping Kick - High Monk
a108 : Praying Strikes - (Exorcism)
a109 : Shadowrush - Shadowfall
a110 : Sakura Dance
Deathblows, Mikiri, Enemy Grabbing and etc.
a200 : Most interraction regarding normal to medium-sized enemies
a201 : Most interraction regarding medium to big-sized enemies
a202 : Most interraction regarding fun-sized enemies
a210 ~ a250 (Exclusive interactions with other NPCs, check out TAE Animation Designations (many thanks to CubeCry) ! )
So since Shadow Blink edits the Mist Raven as the mod suggest, it can be deducted that a074.tae is at play for that.

Alongside Absolute Deflection which edits most attacks which involves Kusabimaru(Sekiro's sword) doing the slashing (not for thrusting), all EXCEPT a00.tae, a010.tae, a200 ~ 250.tae would NOT be at play here.
As we'll be merging Shadow Blink's a074.tae onto Absolute Deflection's c0000-anibnd-dcx.

Step 5 : When done merging, drag over the c0000-anibnd-dcx folder to Yabber.exe yet again to complete the whole process, and the merging is complete.

[This kind of thing is quite confusing for newcomers, feel free to ask questions both here and at my mods if you do]
Not sure how this applies to other anibnd.dcx or chrbnd.dcx, so I'd appreciate it if someone were to mentor me in this regards.
25 comments
out an animation. Here's the link to it (Yabber Advanced Tutorial : How to both swap and keep an original animation), or just look over my Heritage of Battle Article page, it's there.
This is what I'm currently trying to find out but came to a stop, was doing bunch of testing with the dash, sprint and idle standing animations, as I'm trying to combine these from 2-3 different moveset mods lol
I'm running into a problem merging mods myself cause I'm not pretty knowledgable on the matter but i'm trying to merge Elemental blade powers and an addon mod for lmtsr noob version, the problem could be, they both try to change spirit emblem costs and when installed the combat arts and other move emblem values revert back to it's original value. But lmtsr is too hard for me like that lol and the weapon elements are a must is every ds game for me, could you give me info or help me out merging these?
anyways thanks for your mods and support!
thank you