So in case you haven't known on how to use Yabber yet, go to my Basic Tutorial first.
Also you'll need to unpack the game files with UXM if you plan on following this tutorial.
Lastly, if you see the gifs getting choppy... that's just me, sorry notsorry
Now, we may know on what to do with c000anibnd.dcx ... but what about the other ones? You know, like :
- c0000_a000_hi.anibnd.dcx (1st half of a00.tae, maybe)
- c0000_a000_lo.anibnd.dcx (2nd half of a00.tae, probably)
- c0000_a000_md.anibnd.dcx (Some unused stuff of a00.tae? IDK)
- c0000_a00x.anibnd.dcx (Baseline for a00.tae)
- c0000_a2xx.anibnd.dcx (Baseline for a2xx, from a200 up 'til a250.tae)
- c0000_a05x.anibnd.dcx (Baseline for a50.tae)
- c0000_a07x.anibnd.dcx (Baseline for a7x.tae and a1xx.tae)
- c0000_c5400.anibnd.dcx (Stuff of Wolf interacting with Isshin, being grabbed and Deathblow-ing Isshin is examples of such)
Aight, hope you got the gist of it.
So as the title said, I'm trying to both swap out yet keep the original animation, and Yabber is the way, specifically for one of these anibnd.dcx, that is c0000_a07x.anibnd.dcx


What I want to do is to replicate Genichiro's Chasing Passage, but instead of the singular animation I have of it over at a104.tae from my Ashina Elite Art mod, I want to have it be over at a105.tae where multiple inputs are involved at and also good for me to cancel out of the move anytime, so the original animation it is. (I should make a Basic Tutorial for Dark Souls Animation Studio... man, that thing's gonna be hell to explain)
Now, I have the Yabber-ed file of c0000_a07x.anibnd.dcx (REMEMBER TO ALWAYS HAVE BACKUP), and I can guess what I'll have to both override and keep.

So how I want to do this for Spiral Cloud Passage (a105.tae), in order of the attacks are :
- Ashina Cross (a104_316000)
- 4th Spiral Cloud Passage (a105_316030)
- 5th/last Spiral Cloud Passage (a105_316040)
- 3rd Spiral Cloud Passage (a105_316020)
- 5th/last Spiral Cloud Passage (a105_316040)
a105.tae will have the 1st attack until the 5th/last attack from the second last digit respectively, that is a105_316000 ~ a105_316040 .
You get the gist, replace the ones I don't want from :
a105_316000 with a104_316000 ,
a105_316010 with a105_316030 ,
a105_316020 with a105_316040 ,
a105_316030 with a105_316020 .
Now when we're done doing this, we'd want to Yabber c0000_a07x.anibnd.dcx again... and move it over to 'chr' in the game directory after you unpacked the game files with UXM
Uhm, why you ask? It's so the animations that we swapped out can actually play as intended with DSAS (Really man, I should make a tutorial for this at some point... or two)

Prior to previewing the animations with DSAS , you'll have to tick the box that says 'Load UXM unpacked game files' as shown.

Now when you do load up the .taes you've changed, you'll see the animations you want plays out like this.

For more detail and help, you can enter the Discord link for For The Sake of Ashina, Sekiro Resurrection (I'm most active here), ?ServerName, and Meowmaritus Zone.
The links are edited to expire NEVER... I hope.
Discord : matalayu#2304
... That's all folks, have fun time modding ...(Why yes, it's a sneak peak on what's going to be changed at 1.1 for Ashina Elite Art, no work on Great Shinobi Art yet, kek)
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