So in case you haven't known on how to use Yabber yet, go to my Basic Tutorial first.
Also you'll need to unpack the game files with UXM if you plan on following this tutorial.
Lastly, if you see the gifs getting choppy... that's just me, sorry notsorry

Now, we may know on what to do with c000anibnd.dcx ... but what about the other ones? You know, like :

  • c0000_a000_hi.anibnd.dcx (1st half of a00.tae, maybe)
  • c0000_a000_lo.anibnd.dcx (2nd half of a00.tae, probably)
  • c0000_a000_md.anibnd.dcx (Some unused stuff of a00.tae? IDK)
  • c0000_a00x.anibnd.dcx (Baseline for a00.tae)
  • c0000_a2xx.anibnd.dcx (Baseline for a2xx, from a200 up 'til a250.tae)
  • c0000_a05x.anibnd.dcx (Baseline for a50.tae)
  • c0000_a07x.anibnd.dcx (Baseline for a7x.tae and a1xx.tae)
  • c0000_c5400.anibnd.dcx (Stuff of Wolf interacting with Isshin, being grabbed and Deathblow-ing Isshin is examples of such)
And others? Man, there's no easy way for this now. You can look up the ID of the ones that has interaction with NPCs over here in the S:R Wiki
Aight, hope you got the gist of it.


So as the title said, I'm trying to both swap out yet keep the original animation, and Yabber is the way, specifically for one of these anibnd.dcx, that is c0000_a07x.anibnd.dcx

Comparison

Original 



Envisioned 



What I want to do is to replicate Genichiro's Chasing Passage, but instead of the singular animation I have of it over at a104.tae from my Ashina Elite Art mod, I want to have it be over at a105.tae where multiple inputs are involved at and also good for me to cancel out of the move anytime, so the original animation it is. (I should make a Basic Tutorial for Dark Souls Animation Studio... man, that thing's gonna be hell to explain)

Now, I have the Yabber-ed file of c0000_a07x.anibnd.dcx (REMEMBER TO ALWAYS HAVE BACKUP), and I can guess what I'll have to both override and keep.




So how I want to do this for Spiral Cloud Passage (a105.tae), in order of the attacks are :

  • Ashina Cross (a104_316000)
  • 4th Spiral Cloud Passage (a105_316030)
  • 5th/last Spiral Cloud Passage (a105_316040)
  • 3rd Spiral Cloud Passage (a105_316020)
  • 5th/last Spiral Cloud Passage (a105_316040)


a105.tae will have the 1st attack until the 5th/last attack from the second last digit respectively, that is a105_316000 ~ a105_316040 .

You get the gist, replace the ones I don't want from :
a105_316000 with a104_316000 ,
a105_316010 with a105_316030 ,
a105_316020 with a105_316040 ,
a105_316030 with a105_316020 .

Now when we're done doing this, we'd want to Yabber c0000_a07x.anibnd.dcx again... and move it over to 'chr' in the game directory after you unpacked the game files with UXM

Uhm, why you ask? It's so the animations that we swapped out can actually play as intended with DSAS (Really man, I should make a tutorial for this at some point... or two)





Prior to previewing the animations with DSAS , you'll have to tick the box that says 'Load UXM unpacked game files' as shown.





Now when you do load up the .taes you've changed, you'll see the animations you want plays out like this.

Though they may be rough on the edges, again, that's your job on how to sand them out yourself and have them be ready to play.

For more detail and help, you can enter the Discord link for For The Sake of Ashina, Sekiro Resurrection (I'm most active here), ?ServerName, and Meowmaritus Zone.
The links are edited to expire NEVER... I hope.
Discord : matalayu#2304

... That's all folks, have fun time modding ...(Why yes, it's a sneak peak on what's going to be changed at 1.1 for Ashina Elite Art, no work on Great Shinobi Art yet, kek)

Article information

Added on

Edited on

Written by

matalayudasleazy

2 comments

  1. OkingKong
    OkingKong
    • member
    • 0 kudos
    bro thank you so much for this tutorial... i just finish replace some animation bro thanks a lot 
  2. DesiredDeal
    DesiredDeal
    • member
    • 0 kudos
    Hello, thank you for you're comprehensive guide. They have been assisting me a ton on my journey to mod Sekiro into perfection. One thing I am stuck on, is how can I take a tae file and put it into DSAnimStudio? Im trying to combine multiple mods that conflict eachother when they shouldn't.