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Hocter

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Hocter

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This CE table allows you to bind and use multiple combat arts on the fly with a default profile designed for the PS4 and Xbox 360 controller.

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PLEASE CHECK OUT THIS MOD INSTEAD
Sekiro Weapon Wheel by Tmsrise

*EXTREMELY IMPORTANT*

Make a backup of your save file! While I have managed to fix the corruption issues and haven't had any issues with my testing the script is NOT bulletproof. There is a chance something could go wrong and you could lose a combat art PERMANENTLY! Do not delay, backup your save today.

PLEASE MAKE SURE YOU HAVE INSTALLED AND ACTIVATED THE CUSTOM STEAM CONTROLLER PROFILES OTHERWISE THE BINDINGS DON'T WORK!

From really missed a golden opportunity to allow player to use and combo together multiple combat arts. This CE table should let you do just that! You can bind up to 2 extra combat arts using hotkeys and fluidly use them in combat. This table was designed around using a PS4/Xbox 360 controller and may have to be adapted/modified for other setups. (They're the only controllers I have) If you want to make your own config a tutorial is included.

You must also be on a legitimate version 1.04 of Sekiro for this to work. 
Also please use the most up to date table and configs for best results.
If the mod is constantly giving you an error message try restarting your PC, it seemed to fix this in testing but its not a guarantee. 

For those with Xbox One Controllers: Try loading the Xbox 360 config, Steam should try and adapt it for Xbox One and last I checked there was no major difference between the two (might have to rebind the 'back' button for binding arts to whatever it is one Xbone)

Using this mod you can bind 2 additional Combat Arts and use them in combat alongside your default one (allowing three different arts to be used without pausing).

My Other Mods:
Quick-Cast Prosthetic Tools 
Combat Artist
Lore-Friendly Dootblow

Warning: This mod is in its early stages so it definitely going to be a tad buggy at times and it might not register your inputs but this is highly dependent on how you setup your macros/configs. So expect to have some arts get interrupted or not come out at all. I will try and fix it and tighten up the script when I have time. Its also likely it wont work on everyone's machine since memory editing is a fickle mistress. its acts more of a proof of concept that can be built upon.

How to Use:
  • Install Cheat Engine
  • Start up Sekiro and load a save that already has combat arts UNLOCKED (IMPORTANT)
  • Open the Cheat Table file (.ct)
  • Once CE has opened select Sekiro.exe
  • When in-game click on the activate script box
  • Wait a few seconds for the mod to activate, you should hear a sound when it activates
  • Equip a combat art you wish to bind, then bind it using the relevant controls
  • Repeat for a second combat art, binding it to the second button
  • Equip the third art you want, this will be used like a normal art
  • Have fun!

Default Controls:
-PS4-

Bind CA1 = TOUCHPAD + Square
Bind CA2 = TOUCHPAD + Triangle
Use CA1 = L1 + Sqaure
Use CA2 = L1 + Triangle

-XBOX 360-
Bind CA1 = BACK + X
Bind CA2 = BACK + Y
Use CA1 = LB + X
Use CA2 = LB + Y

If you use L1+Square or L1-Triangle without binding any Combat Arts they will just activate your default equipped one! In order to bind Combat Arts you need to EQUIP THEM FIRST then press Touchpad+Square/Triangle

So it goes like this:
  • Equip CA1 -> Bind CA1
  • Equip CA2 -> Bind CA2
  • Equip Default CA

Here is a video giving a better explanation of how it works:


Creating a Custom Config: I have included a tutorial breaking down the mod and how it works so you can make your own custom configs/macros to suit your own individual preferences or setups. The configs included are by no means perfect and I'm constantly tweaking them alongside the script.

Known Bugs:
  • Sometimes arts get interrupted and you will perform a different art entirely (usually an ichimonji). This is something I'm working on addressing if its even possible. Seems to be an issue with your CA value being changed mid animation. IMPROVED IN 0.5
  • Activating the mod on save that has yet to unlock combat arts will result in the wrong addresses being found and the mod will not work. This bug will still happen even if you unlock arts on the that save without restarting the game after you unlock them
  • Activating the mod twice will result in it breaking. Only activate the mod once per 'session' or else restart the game. FIXED IN 0.6
  • Comboing arts together causes it to reset the base value more than necessary FIXED IN 0.5
  • 'One Mind' will use your default art at the end of its animation (since its so long), recommended to set your default art to One Mind if you plan on using it.
  • Entirely possible that it just straight up wont work on your game. The system for finding the correct addresses is flimsy