About this mod
This mod changes up the UI to make the game feel more like Tenchu, some changes are significant while others are smaller. There is also an optional SFX mod that replaces most UI SFX with Tenchu ones and another mod that turns off basic enemy fight music and allows the background music to continue for better ambiance and immersion.
- Requirements
- Permissions and credits
Note: This mod is now fully updated and 100% working and improved from previous versions. Title screen now has a custom "Tenchu" name, title screen music now reflects Tenchu Stealth Assassins. Music in-game now reflects all Tenchu games. The last challenge is to figure out how to remove killing blow sounds without causing the title screen to freeze up.
In version 2.0:
NEW AND IMPROVED ABILITIES:
- Sen Throw (charged throw 1 and throw 2 in succession) now have a high impact. Charged throw 1 causes enemies to falter and break their guard. charged throw 2 causes enemies to be pushed back and knocked over.
- Lazulite Shuriken when charged, causes more impact. Charged Shuriken Spin hit 1 causes knockback, hit 2 causes larger knockback and hit 3 causes knockback and knock over. When using in succession, the second Charged Shuriken Spin combo does increased knockback impact, and the final hit causes big knockback. Note: This does not affect larger enemies due to mass.
- Gouging Top: Same as Lazulite but weaker.
- Senpou Monk Abilities: Exorcism combo now has 3 new impacts; when used in-air this hit now causes a big knockback. The third hit from the Exorcism combo now inflicts medium knockback. When using High Monk, the final kick will inflict a massive knockback with a large radius, affecting multiple enemies at once.
- Purple fume cannon now inflicts a large knockback impact with a larger radius.
- more to come.
NEW UI
New title screen UI implemented. extra cool.
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- Red or White shuriken in place of grapple icon
- Less intrusive UI icons:
- - stealth/ killing blow icon is now less visible
- - no ‘lockon’ icon
- - edited ‘item’ or ‘interact with/ speak to’ icon
- - matching colour theme for shuriken colours
- Classic Tenchu: SA style item icon (the yellow shuriken)
- 4Wrath of Heaven style stealth kill icon for Ninjutsu abilities
Removed killing blow SFX for better immersion and less repetition
Optional extra mod that removes fight music from basic enemies BUT allows background music to continue for better ambiance and immersion.
Full music conversion with appropriate soundtracks for each environment meticulously edited to fit the locations.
The purpose for these changes is part due to the endgame rewards feeling underwhelming and part due to fun. The endgame rewards such as the Pilgrimage Balloon is single use, as are the others like Jinza's statue or the Academics red lump which I thought was such a shame. These are now unlimited use, and combined with Kuro's sweet sticky rice ball you can have a lot of fun regenerating health and posture, with the red lump to pull off some exceptionally fun fights.
- Grapple Hook Distance: Increased just enough to not be gamebreaking, but allows for a much smoother transition between swinging from point to point, or actually grappling that point you expected to be able to reach but couldn't by about 1 foot.
- Headless Spiritfalls: Each last twice as long, costs no emblems.
- Mibu Pilgrimage Balloon from Blackhat: Now unlimited and reusable.
- Kuro's Second Sweet Rice Ball: Unlimited use (remember, after eating the first one, Kuro will give you another if you talk to him again after resting).
- Jinza's Jizo Statue: Now unlimited use.
- Academics' Red Lump: Now unlimited use.
- Powders, Contact Medicine, Pacifying Agent, Eel Liver: Now unlimited use.
- Puppeteer Ninjutsu: Now lasts 10 minutes.
- Bestowal Ninjutsu: Now lasts 1 minute.
All Prosthetic abilities and art skills which used spirit emblems are now unlimited to use.
NOTE: If you would like to reinstate the emblem cost for prosthetic abilities and art skills, simply open the gameparam.parambnd.dcx with JKAnderson's Yabbed app and locate > EquipParamWeapon > (ability name) > unk 83 (in the right hand side window of said ability). In here you can dictate the cost of emblems, most abilities use 2 emblems, but if you open the original gameparam.parambnd.dcx after extracting game files with UXM tool, you can use that as a guide to the cost per ability. I may release a version with the emblem costs still in place in the future.
Ignore the prosthetic abilities from 701000 and below.
Give it a whirl, I promise you’ll like this if you’re a Tenchu fan :)
HOW TO INSTALL: simply extract the rar files to Sekiros install directory: Sekiro/ mods.