Multiplies the experience gained so you 'll be able to gradaully get all skills in a single NG. Life is beautiful, don't spend time on NGplusplusplusplus.
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Thx Skullivon for giving me a file of param names and pointed out calccorrectgraph param manages the cap of each level, although I didn't go with that one in the end, it was a great help.
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Sekiro's is a great game, and I'm willingly to play it again some time in the future, but four playthroughs at one time? nah, I got homework to do. In vanilla game, each NG+ multiplies the experience, and normally getting all skills requires 4 playthoughs, so I summed up the multiplier of them and apply it in NG, which, may make it look a bit too much at the start, But let me show you some numbers: When you reach 100, which is when you're trying to get the dopest skills, the experience needed per level is 46828, and what's the amount you get from beating a purple ninja? 784. And 100 level is far away from NG, usually you get only 85 at the end of ng(saw in on intenet, I haven't finish the game yet), which still cost 31723 per level, not a small amount, and when you reaches the level of 120, there's only 5 points you don't have now, you've past the point of no return, you won't be able to give up on those stupid five points, and guess what's the level for leveling up at 120? 72932. Life is beautiful, don't spend time on NGplusplusplusplus.
Installation: put in mods\param\gameparam
Credits: Thx Skullivon for giving me a file of param names and pointed out calccorrectgraph param manages the cap of each level, although I didn't go with that one in the end, it was a great help.