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Decide what Sound ID you want to find, then test each main.fsb until the sound you wanted to find has been muted. Now you know the general range the sound lies within, this will make it way more efficient than having to search through all 1417 sounds.
For example: Shuriken Critical Hit would be within [400-500]. (It is 403)
Some sound effects use multiple Sound IDs together, for these you will still be able to find all the IDs but you will have to do multiple runs to find all the IDs.
For example: Divine Confetti Buff is 1218,1319,1325.
There is also a main.fsb with ALL sounds muted, and a main.fsb with 0-700 muted. Now you can make sure the sound you want is even in main.fsb before wasting time searching for it.