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File credits
ACKNOWLEDGMENTS
I express my gratitude to Masklin, Prospero, Kroket, Charly and all authors whose code, models and textures I used in this mod.
I also thank the communities of arokhslair.net, vk.com/bladeofdarkness, discord.gg/3uggzCgn7G and discord.gg/PCyd7w2tJG for consulting during the developing of the mod and all people who test it and gave feedback.
Special thanks to Harrison, who created the ability to edit original animations. Actually, this is the basis of Diablozation II.
MODELS AND TEXTURES FROM OTHER AUTHORS WHICH WAS USED IN THIS MOD
- Version 1.11 with update for 2021 reissue. Works in both version of the game without additional moves. Just install and play. Small HUD is known issue. May have conlficts with Mighty Dwarf Mod's option "New Combos", "Mighty Barbarian" and "Mighty Knight"
Version 1.11
- Fixed bug which applied mod's altered mechanics to entire Game. - Fixed bug which caused wrong damage of some combos. - Added START CAMPAIGN and START ARENA options. - Starting Scene can be skipped by pressing Esc - Minor fixes
Version 1.2
- Now the mod doesn't replace source files of the game for its custom mechanics. - Reworked F1 pictures. Now they have better, more visual descriptions. Also they show amount of gold, level of weapon masteries and number of secrets found - All combos got wider "input windows" - Shortened combos now inflict 2 times less damage and are indicated by sound - Added third difficulty level. Now "easy" is even easier then before (it affects combat and traps) and new level "hard" is for challenge. "Normal" remained untouched - The reaction to successfully parry is now shorter therefore riposte is faster - Potions can now be stacked - Max number of items in inventory is increased to 20 - "On death" routine of NPCs is simplified and therefore more stable. Weapons of killed enemies never dissappear "on death" now - No collisions with bodies of just killed enemies (like with Gorentity Mod) - Purple and Black gems give 2 times more charges for 2-handed weapons - Rebuilt models of Naginata, Dark Sword, Katar, Left Katar and both Gore Katars - Fixed models of Axes and Great Mace (like with Mighty Dwarf Mod) - Amazon can apply weapon-related gems to left weapon if right hand is empty - Amazon got one more combo for katars - Takes off camera twitching when the Dwarf moves to the right (like with Mighty Dwarf Mod) - Dwarf's drinking action is shorter (like with Dwarf Drinking Mod) - Dwarf got dodge attacks - The stones in "Underground" are now more convenient for Dwarf - A secret in Venom Shrine area is now accessible with Barbarian and Dwarf - Knight's AttackForward move with maces was improved - Built-in "traps fix" for reissue of the game - Fixed disappearance of a shield when Barbarian use 1 handed weapon - Fixed bug of scene in "Underground" - Fixed "10000 armour" bug after scene in "Cemetary" - Fixed "small HUD" bug of updated Talk System - Fixed broken logic of Bracelet. Now it works as intended - "Massive patchwork across the" mod
Version 1.1
- Fixed bug which caused inability to pick up last key - Fixed bug in F1 picture for Knight - Widgets of amulet and bracelet now have different colors - Blood Sword dropped by boss now adequately works with inventory - Added new character Amazon with 2 types of weapons - spears and katars - Added new character Dwarf with 2 types of weapons - clubs and axes - Smaller secret zone was expanded
Version 1.0
Initial version
Donations
No donations accepted
Diablozation II is non-linear custom map which can be played with 4 characters. It includes changed combat system and some RPG elements. Attack sets was rebuilt both for heroes and for enemies. Player Characters have two "schools": axes and longswords for Barbarian, swords and maces for Knight, axes and clubs for Dwarf, polearms and katars for Amazon. Each school has a full set of white, yellow and red attacks. The damage balance is also changed - here white hits deal 1x damage, yellow ones 3x, and red ones 6x/9x. So, instead of one red attack, you can cast 2-3 yellow attacks and inflict the same damage. 2handed axes, maces and clubs inflict great damage in one strike, but also spend a lot of energy. Attacks of swords and 1handed axes consisting of several blows (for example "Dream" of Knight) cause less damage, but significantly save energy. Many attacks for 2handed axes do not bounce off the block, which allows the barbarian to hit the shields rather safely. Player Character weapons and combos for them can be bought from the merchant in the "Town Zone". The weapons and shields can be buffed with gems that fall from the bosses and lie in secrets. Red Gem gives 5 charges of 4x damage for red attacks. Blue Gem - 10 stun charges for yellow attacks (stuns even heavy enemies: trolls, golems, etc.) Gore Gem - 15 charges of life-stealing with white attacks Purple Gem - Reflecks blocked damage to enemy (5 charges for shields/katars and 10 for 2-handed weapons) Black Gem - Converts blocked damage to health points (10 charges for shields/katars and 20 for 2-handed weapons) One weapon/shield can be buffed with all related gems simultaneously. In case of the using of same gems, the charges are added together. The RNG determines the following things: - Gems for the bosses - Contents of secrets - Position of secrets in some "quest zones" The balance of health and damage allows to kill the enemy with 1-2 combos, but the hero can be killed with a pair of enemy's combos as well. When you throw objects you can aim.