More than a simple campaign; it's the world of Shadowrun.
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Changelogs
Version 2023C10
- Reduce dependency on the porting packs (but not by much)
- Omni-vend machine in the pistolera arena
- Change out some old drones for new ones pointlessly
- Fix run description for Mitsuhama cleaning job
- Change disappear drone to any Clockwork not all Clockworks (plural)
- More text updates in the Job board
- Change Smash Jacker and Wild Yak triggers near/in Puyallup
- Three vendors get nerve bolts
- Swap in BuMoNA packs instead of the DocWagon ones
- Remove summoning bit that were not used anywhere
- The house takes a tithe of the cultist vs bum fights
- Try to fix Renraku encounter at the rats nest again.
- Add removal of Upkeep costs when reporting job completion via commlink
- Move Ray Null out from behind the light pole.
- Hit UGC description with a grammar linter
- Add commlink support to the morgue.
- Add insane changes to the Graveyard
- Fiddle with door panels in the sewers
- Add minor changes in the Rats' nest (possessive)
SR-Unlimited updated 2023C10
We designed SR-Unlimited to be more than a simple campaign; it's the world of Shadowrun.
This UGC is not "finished," The current story is incomplete, and the world is not wholly "fleshed out." This UGC is playable but is under development. This game will probably never be "done" as we occasionally expand it, so don't be afraid to jump in now.
Give this UGC remember a thumbs up if you like it! If you have any ideas or would like to lend a hand, look at the discussions below, and you should be able to figure it out. ENJOY!
Special Thanks to the developers who help bring Shadowrun Unlimited to life: * Tracker- for the "Street Samurai's Catalogue" * backburnercomics- for "Memphis Motors" * Mad Hatter- for the "Nature Pack" * Asmodean13- the "Arbor's Embrace story" * Mizaroth for all his amazing map building. * Yusukitty for filling out the end.