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tombom81

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tombom81

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This is a savegame logger only, not an editor! But it may, if you're a coder, help to develop one.
It's primary use was to comprehend bugs, if any.

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This is a savegame logger only, not an editor! But it may, if you're a coder, help to develop one.
It's primary use was to comprehend bugs, if any.

I didn't get the final dialog when visiting Tom so I compared a CheckPoint (ChkPt) file with an autosave.
Interestingly the candle was missing in the ChkPt file.

(See picture .sav comparison) 0x[hex address] maybe different because some data isn't present in ChkPt files.
The picture shows WinMerge (not contained) with two logs loaded.

So I deleted that Checkpoint then started and continued the game. Bug still present.

Nethertheless maybe someone can make use of the logs and feels motivated to create a savegame editor. Who knows...


btw: some of the logged DWORDs (other than 00000000 or 01000000 of course) might simply be sizes of data blocks.
Some sizes might be wrongly recognized as "types".
(I have no idea what these types may mean, just introduced them for structuring.)

Feel free to give a feedback, if you find something obvious.

I didn't track down the overall format; just analyzed the "types" as they arrived.
In other bigger saves more unknown types may be contained leading the app to break the log.