More detailed skill descriptions including base Power, Accuracy, Ailment rates, etc.
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Changelogs
Version 1.0.1
Updated a handful of skills with more precise and/or up-to-date info.
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More detailed skill descriptions including base Power, Accuracy, Ailment rates, etc.
Note that there are many different multipliers and effects in the game that can drastically alter your end results. A skill with 100% ailment rate is not guaranteed to inflict that ailment. Most commonly, Hard mode imposes a x0.7 Ailment rate to player attacks, and x1.3 ailment rate for enemies, and Skill Potential scales as low as x0.55 and as high as x1.6. Same is true of base power. Don't be too surprised if a skill with 130 base power out-damages a skill with 220 base power.
Note that this mod displays vanilla values only! If you have any mods installed that alter skills in any way, only hit count and targets will adapt to their new values. Values like Power, Accuracy, bonus Crit rates, etc. will all display their original unmodded values. Additionally this mod only edits the English text files, and thus only works if the game is set to English.
Installation: Extract the contents to \SMT5V\Project\Content\Paks\~mods If you do not have a "~mods" folder in the Paks folder, create one.