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Velindian

Uploaded by

Velindian

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About this mod

A camera mod that modifies the camera to make the camera modified to be less garbage.
Also a WIP

Requirements
Permissions and credits
Changelogs
Installation
Both .pak & .sig files of the same name need to be placed in one of the following locations in order to work:

Epic Games\Sifu\Sifu\Content\Paks\~mods
Steam\steamapps\common\Sifu\Sifu\Content\Paks\~mods

If the "~mods" Folder is not there, create it.
The ".paks" are loaded in UE4 games in order based on name priority.
So if it doesn't work then you'll need to change the name of the included ".pak" & ".sig" files.
If you change the names, make sure both the ".pak" & ".sig" files have the same exact name as eachother.
If the files are placed in the "Paks" folder, they will be overwritten by the default pak files.
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All cameras are separated into different subfiles to allow for mixing and matching based on personal preference.
If the default camera is preferred in a given situation, just don't insert the file for it.

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Explo = Camera when not fighting enemies
1v1 = Camera when fighting 1 enemy
1vX = Camera when fighting more than one enemy

Files Organized By Horizontal FOV (Field Of View) 
Recommended FOV For Aspect Ratios:
90 to 105 (4:3/5:4)
105 to 120 (16:9/16:10)
120 To 135 (21:9 & Above)
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"FixedCam" files apply to the areas of the game where the camera is not manually rotated by the player
"NoFixedCam" Files disable the fixed cameras in the specified Hideout Locations/Arenas

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OldBoy = The sideview hallway In the Squats (Hideout 1)
Flood = The sideview hallway In the Museum (Hideout 3)
Stairs = The fixed camera in the Squats themed Linear Arena Level
Park = The fixed camera in the Sanctuary themed Linear Arena Level
DataCenter = The fixed camera in the Tower themed Linear Arena Level
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"Other" files disable or change other miscellaneous aspects of the camera
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AltCameraTakedown = Keeps FOV of the regular cameras during the Takedown animations, and increases the rotation speed.
NoTakeDown = Prevents Takedowns from adjusting camera position and FOV
NoLookAt = Prevents the camera from adjusting position to look at enemies when left at rest in 1vX scenarios


Changes
Exploration camera is now centered slightly above the player's head
Camera is less obstructed when the player is pressed against walls and other objects
Camera Distances, Angles, Offsets, & FOV are more consistent across various actions (Sprinting, Climbing, etc.)
1v1 Combat camera now follows the target more actively (Similar to how it Behaves in the Fajar Phase 1 Fight)
Various cameras no longer reset to a specific pitch when not moved for a short period of time
Oldboy/Flood Hallway Cameras are raised and angled slightly down to improve depth perception
Boss Cameras now match the standard 1v1 Cameras instead of being unique per boss
FOV of effected cameras are increased compared to the base game cameras
Base camera speed is increased by x2 and normalized (Camera speed is adjustable In-game, but each setting is x2 faster)


Known Issues
"NoFixedCam" for Flood Hallway causes sound effects to increase in volume due to how far away the camera is supposed to be when fixed.


Planned Future Additions
"NoFixedCam" file for the H1 OldBoy Hallway
Fixed camera for "The Park" Arena (90, 105, & 120 FOV)
Fixed camera for any future Arenas that may have it
1v1 camera FOV for enemy grab attack animations
File to disable camera used for some enemy grab attack animations
Explo camera FOV for door opening animations
75 & 60 FOV variants for all standard gameplay cameras