Mods
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SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.
- 1.2GB
- 1.1k
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SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War.
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Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated s
- 1.6GB
- 643
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Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated s
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MD Wolfe's fleet size increase
Doubles fleet size on all levels to a total of 4k
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MD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.
- 7KB
- 170
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MD Wolfe's Cap fleet increase.
This mod adjusts the three starting races to have a total of 32 capital ships.
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This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turret
- 664KB
- 158
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This mod re-balance all the game: more capital ship 43, Evolve the capital ship into strong ones; Star bases improved to become R.I.P. 81 evolution total, colossal planets and economic boost; Rebalanced and improved Research tree weapon tree capped to (more/less) 900 evolution; Dramatically improve performance,new striker,turret
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No Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.
- 52KB
- 97
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No Super Weapons 1.82 - Rebellion
Completely removes super weapons from the most up to date (March 2015) version of Sins of a Solar Empire, including those running Forbidden Worlds and Stellar Phenomena. Super weapons will not be visible on research tree; no-one, player or AI, can use them. For those of you who like to limit your campaigns to real battles minus any cheap shots.
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This mod add more than 900 levels to reserch tree
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1.85 Outlaw Sectors. Evolve your capital ship, evolve your titan, grow you planet more and more, upgrade the starbase, specialize in reserch by removing limits, buil the new ship and vessels, ecc...
- 211KB
- 54
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1.85 Outlaw Sectors. Evolve your capital ship, evolve your titan, grow you planet more and more, upgrade the starbase, specialize in reserch by removing limits, buil the new ship and vessels, ecc...
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Sins of the Sirius Sector - For Rebellion
This mod is based on the Universe of Freelancer
- 149.3MB
- 49
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Sins of the Sirius Sector - For Rebellion
This mod is based on the Universe of Freelancer
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You can now build two starbases in wormholes.
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This mod make the star base a good defence: Give more points to spend, more hull, more shield.
- 30KB
- 39
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This mod make the star base a good defence: Give more points to spend, more hull, more shield.
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Advent starbases can now move around in gravity wells
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Captial and Fleet Cap and Coast Mod
Erhöht die Kosten der Upgrades (Forschungen) für Kommandoschiffkapazität und Flottenpunkte. Higher Commando and Fleet Points/Coasts
- 28KB
- 19
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Captial and Fleet Cap and Coast Mod
Erhöht die Kosten der Upgrades (Forschungen) für Kommandoschiffkapazität und Flottenpunkte. Higher Commando and Fleet Points/Coasts
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This Is A Combination Of Best Mods - Distant Stars - Maelstrom - Bailknight's Graphic Mod (Since Its Already Used In Distant Stars And Maelstrom) - Volumetric Explosions And Damage Effects (Since Its Already Used In Distant Stars And Maelstrom) - Gurkoz Sound Effects (Since Its Already Used In Distant Stars And Ma
- 708.7MB
- 18
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This Is A Combination Of Best Mods - Distant Stars - Maelstrom - Bailknight's Graphic Mod (Since Its Already Used In Distant Stars And Maelstrom) - Volumetric Explosions And Damage Effects (Since Its Already Used In Distant Stars And Maelstrom) - Gurkoz Sound Effects (Since Its Already Used In Distant Stars And Ma
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Unique mod specopsbarton's Fortify Logistics
Welcome to unique mod, specopsbarton's Fortify Logistics mod which adds research option to all factions that rises max limit of logistics and tactical slots, which works on all planets.
- 1.0MB
- 9
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Unique mod specopsbarton's Fortify Logistics
Welcome to unique mod, specopsbarton's Fortify Logistics mod which adds research option to all factions that rises max limit of logistics and tactical slots, which works on all planets.
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SINS OF THE PROPHETS UNSC buff
Buffs UNSC ships fighters defense stations and carriers added new fighters to ships and gave halcyon class cruisers 1 fighter slot
- 84KB
- 4
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SINS OF THE PROPHETS UNSC buff
Buffs UNSC ships fighters defense stations and carriers added new fighters to ships and gave halcyon class cruisers 1 fighter slot
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The first version has been released