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Author notes
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File credits
Credit to the Nexus Mods team and their Witcher 3 extension for the code to run Fluffy from a notification.
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Changelogs
Version 0.2.0
Added a mod installer for loose lua files that cannot be properly installed with Fluffy
Version 0.1.5
Removed an obsolete parameter that caused downloading updates from the Moddding Tools domain, including Fluffy MM, to fail with wrong URL
Removed 'site' from compatibleDownloads, as it would cause all mods from the Modding Tools domain the user has installed to show up as uninstalled mods in the mod list
Version 0.1.4
Removed modinfo.ini and .pak installers as these could unpack mods with multiple options inside a single archive incorrectly. This may cause longer install times for large file size mods.
Version 0.1.3
Reverted change to mod folder as "MonsterHunterWilds" was actually correct.
Version 0.1.2
Corrected mod folder name to "MHWilds"
Version 0.1.1
REFramework now downloads from Nexus Mods. Users can update REFramework using Vortex update checks.
This extension adds Monster Hunter Wilds support to Vortex Mod Manager. Fluffy Mod Manager and REFramework will be installed automatically.
Should automatically detect the installation location for the Steam version of the game. Other versions will need to specify the game folder manually when activating the game.
This extension will automatically download and install Fluffy Mod Manager and REFramework (for plugins and script mods).
You need to enable mods in Fluffy Mod Manager for them to be installed to the game files! There is a tool included with the extension, so you will see a button for Fluffy in the Dashboard tab. A notification will be shown after deploying mods with a button to run Fluffy.
Mod Installation Notes:
Automatically installs Fluffy Mod Manager (FMM) and REFramework (for plugins and script mods). You must run FMM to install mods into the game data archives.
Installs mods for FMM to the correct folder "Games/MonsterHunterWilds/Mods".
For mods not to be used with FMM (upscalers, reshades, etc.), you will need to change the mod type to "Binaries / Root Folder" and unzip the mod in the staging folder.
Credit to Nagev (Nexus Mods Vortex Developer) for his support on helping me learn to make Vortex extensions, and being patient when I break things :)
Support the Mod Author: If you would like to support my work, you can do so below. Your support is greatly appreciated!