Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 0.122
Removed a workaround for Indiana Jones and the Great Circle as it is no longer necessary.
Version 0.121
Added additional error logging.
Added future proofing for RTX Remix-based games.
Fixed issues reading configuration settings when supplied through environment variables.
Version 0.120
Added support for intercepting/hooking over-the-air Streamline plugin updates with the Universal edition.
Added support for games that pass in bidirectional distortion field resources.
Added workarounds to support Indiana Jones and the Great Circle.
Added workarounds to better support RTX Remix-based games.
Added workarounds for games providing incorrect camera far, near, and field of view values.
Migrated to the latest AMD FidelityFX SDK (v1.1 -> v1.1.3).
Fixed occasional blurry rectangle (interpolation rect) issues when switching upscalers or changing output resolutions.
Version 0.110
Added native Vulkan support for FSR 3.1.
Version 0.100
Tentative support for FSR 3.1 frame generation.
Added extremely experimental support for Vulkan. Expect artifacts and disocclusion issues.
Implemented even more aggressive hooking in the universal variants due to recent DLSS SDK changes.
Revised a number of debug log prints.
Version 0.90
Added a Universal zip archive for maximum game support. Separate READ ME.txts are included within each folder. Registry key tweaks are not required.
Universal DLLs now automatically disable the EGS overlay due to hooking conflicts.
Universal DLLs now bypass GPU architecture checks for stubborn games (Dying Light 2, Returnal).
HDR luminance values are now queried from the active monitor, falling back to defaults when necessary.
Fixed GPU driver crashes in Dying Light 2 with universal DLLs.
Hardware accelerated GPU scheduling status is now logged.
Version 0.81
Fixed GPU hangs in certain games with major scene transitions (e.g. The Witcher 3).
Miscellaneous smaller stability fixes and error checking.
Added the ability to rename nvngx.dll to version.dll, winhttp.dll, or dbghelp.dll to avoid the registry key signature override requirement.
Version 0.80
Hopefully fixed all texture format conversion crashes (e.g. Hogwarts Legacy).
Improved error logging, again.
Version 0.70
Error checking code rewritten.
Logging code rewritten.
Added better support for texture dimensions/formats changing at runtime.
Added a developer config option to show only interpolated frames.
Improved nvngx wrapper dll compatibility.
Version 0.60
The nag prompt at startup has been removed.
Added a log file ("dlssg_to_fsr3.log") in the game directory.
Added support for developer options and debug overlay ("dlssg_to_fsr3.ini").
More stability fixes.
Version 0.50
Experimental format conversion support. This mainly includes HDR-enable games along with mismatched UI render target formats.
Version 0.41
Fixed accidental inclusion of debug overlay.
Version 0.40
Replaced dbghelp.dll with nvngx.dll for better game compatibility. Please delete the old dbghelp.dll version from earlier releases.
DisableNvidiaSignatureChecks.reg is now required for usage in games.
An Nvidia RTX graphics card is required to use this mod.
Installation (Universal Video Tutorial for Dying Light 2, Hogwarts Legacy, and Cyberpunk 2077)
Installation (Universal)
Download and extract the .zip file listed on the Files page.
Pick one of the included generic DLLs to use. Your options are "version.dll", "winhttp.dll", or "dbghelp.dll". We'll choose "version.dll" as an example.
Find your game's installation folder. For Hogwarts Legacy, this is the directory containing HogwartsLegacy.exe. An example path is: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\.
Copy "dlssg_to_fsr3_amd_is_better.dll" and "version.dll" to your game's installation directory.
Done. Launch the game. A log file will be created in the game's installation directory.
Installation (NVNGX)
Download and extract the .zip file listed on the Files page.
Double click on "DisableNvidiaSignatureChecks.reg" and select "Run". Click "Yes" on the next few dialogs.
Locate your game's installation directory. For Cyberpunk 2077, this would be the folder containing Cyberpunk2077.exe. An example path is: C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\.
Copy "dlssg_to_fsr3_amd_is_better.dll" and the new "nvngx.dll" to your game's installation directory.
Done. Launch the game. A log file will be created in the game's installation directory.
Uninstallation (NVNGX)
Double click on "RestoreNvidiaSignatureChecks.reg" and select "Run". Click "Yes" on the next few dialogs.
Delete "dlssg_to_fsr3_amd_is_better.dll" and "nvngx.dll" in your game's installation directory.
Done.
Logs
Diagnostic information is logged to dlssg_to_fsr3.log in the game directory.