Launch your game and disable vertical sync (V-Sync) in the settings menu. Then toggle frame generation.
This will result in screen tearing. To restore vertical sync and keep frame generation working properly, open Nvidia Control Panel, navigate to "Manage 3D settings", and then enable "Vertical sync" for your specific game.
Old framerate limiters don't work correctly. Check if they explicitly support frame generation first.
If you experience crashes while changing graphics settings in menus and are using an external overlay (RTSS, MSI Afterburner, Special-K, ReShade, etc...) try closing the overlay process first. Outdated versions don't support asynchronous frame generation.
I just got this for Oblivion Remastered, followed the instructions for universal, works with Reshade
Man it runs silky smooth now. My only gripe is the quality feels a lot lower, I wonder what I can do about that? I switched to DLAA and ultra high texture quality, not sure what else I can do
I tried Universal winhttp in stellar blade demo and it works, but I want to also use DLSS Tweaks, I tried the DLSS Tweaks Edition and followed the instructions, but the game doesn't launch. its the first time that I'm running into this issue, usually this works perfectly in other games. this is my nvngx_dlssg path: nvngx_dlssg = D:\SteamLibrary\steamapps\common\StellarBladeDemo\SB\Binaries\Win64\dlssg_dlsstweaks_wrapper.dll
I tried using the universal, winhttp. And I use latest dlsstweak with dxgi. It works without need to use dlsstweak edition. I can force preset K and autoexposure ON while maintaining DLSSFG.
I want to confirm use with Oblivion, Remastered, because I'm reading a lot of yes and no's. I'm using a 3060Ti and have hardware-accelerated GPU scheduling enabled. I used version.dll. I pasted version.dll and dlssg_to_fsr3_amd_is_better.dll to gamefolder whatever ...Oblivion Remastered\OblivionRemastered\Binaries\Win64. Started the game and DLSS Frame Generation is on.
All I can say is make sure this is exactly what you do, before looking for solutions. Oh and also don't paste the files in gamefolder whatever and then ENGINE/binaries/Win64. This is not the right location.
I do this in the folder, but don't get a log file created or the option. Is there some master "enable mods" thing I might need to do if this is first mod i'm running?
If you are on linux, follow these instructions from the user above and then add these variables to the launch options
WINEDLLOVERRIDES=version=n,b
DXVK_ENABLE_NVAPI=1
PROTON_ENABLE_NVAPI=1
WINEHAGS=1
Then when you launch the game you should see /<library path>/steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/dlssg_to_fsr3.log get created. That means the mod is working, but if you check the DLSS frame generation setting you will still not be able to change it.
To fix that
First download and install this mod to not lose achievements
Then add WINEDLLOVERRIDES=winmm=n,b to the launch options.
Then you can enable DLSS (FSR) frame gen and NVIDIA reflex in the console like this:
Altar.DLSS.FG.Enabled 1
Altar.Reflex.Mode 3
Then tab out and tail -f the logfile. If it keeps updating when you walk through loading screens it is enabled now. The option in the settings for DLSS frame generation will still be greyed out and say off.
This might also help anyone who is having the problem on windows where the option is greyed out too. Skip the launch options on windows.
Tested and this is working on linux. Better use this with OptiScaler so you don't have to activate DLSS (FSR) frame gen and NVIDIA reflex using console command each time and just use in-game settings. Thanks for the guide.
Hey folks, does anyone know what dll to use with painkiller rtx remix mod and where to put it? i tried every possible dll in folder where game exe placed, in bin, nothing works.
Can someone explain pls.i have rtx2060 Any benefits of using this mod in stalker 2? I mean i can use vanilla ingame fsr but everything feel the same- with mod or with vanilla fsr, or maybe i have benefits in input lag with mod?
With an RTX 2060, using this mod in Stalker 2 might have some potential benefits, but it really depends on your specific setup and expectations.
First, the main advantage of this mod is that it forces NVIDIA Reflex to be enabled. This helps to reduce input lag, making the game feel a bit more responsive — especially helpful in a shooter like Stalker 2.
Second, many users have reported improved performance when using this mod over the native in-game FSR3 Frame Generation, even if both technologies work similarly in principle.
That said, from my own experience when I played it with my older hardware (an i7-7700K at the time), I did notice some small freezes using the mod. It might have been related to my CPU, so I ended up sticking with native FSR3 instead. Of course, that was a while ago, and since then the mod has received several updates that may have improved stability and performance.
So, in summary: - The mod can offer reduced input lag thanks to Reflex. - It might deliver better performance compared to the vanilla FSR3. - If you encounter issues like stuttering or small freezes, it could be due to your hardware — but newer versions of the mod might have improved that.
Give it a try and see how it feels on your system!
6233 comments
This will result in screen tearing. To restore vertical sync and keep frame generation working properly, open Nvidia Control Panel, navigate to "Manage 3D settings", and then enable "Vertical sync" for your specific game.
Old framerate limiters don't work correctly. Check if they explicitly support frame generation first.
If you experience crashes while changing graphics settings in menus and are using an external overlay (RTSS, MSI Afterburner, Special-K, ReShade, etc...) try closing the overlay process first. Outdated versions don't support asynchronous frame generation.
Tested on RTX 3060 12GB, DLSS FG ON + DLSS4 QUALITY + 1080P ULTRA/HIGH MIXED Settings + MED Shadows, getting average 110-120FPS.
Man it runs silky smooth now. My only gripe is the quality feels a lot lower, I wonder what I can do about that? I switched to DLAA and ultra high texture quality, not sure what else I can do
this is my nvngx_dlssg path:
nvngx_dlssg = D:\SteamLibrary\steamapps\common\StellarBladeDemo\SB\Binaries\Win64\dlssg_dlsstweaks_wrapper.dll
I used version.dll. I pasted version.dll and dlssg_to_fsr3_amd_is_better.dll to gamefolder whatever ...Oblivion Remastered\OblivionRemastered\Binaries\Win64.
Started the game and DLSS Frame Generation is on.
All I can say is make sure this is exactly what you do, before looking for solutions. Oh and also don't paste the files in gamefolder whatever and then ENGINE/binaries/Win64. This is not the right location.
- WINEDLLOVERRIDES=version=n,b
- DXVK_ENABLE_NVAPI=1
- PROTON_ENABLE_NVAPI=1
- WINEHAGS=1
Then when you launch the game you should see /<library path>/steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/dlssg_to_fsr3.log get created. That means the mod is working, but if you check the DLSS frame generation setting you will still not be able to change it.To fix that
Altar.Reflex.Mode 3
This might also help anyone who is having the problem on windows where the option is greyed out too. Skip the launch options on windows.
Thanks for the guide.
(specifically for me, the thing that worked is the winhttp)
https://www.nexusmods.com/site/mods/738?tab=posts&comment_id=151595219
Any benefits of using this mod in stalker 2?
I mean i can use vanilla ingame fsr but everything feel the same- with mod or with vanilla fsr, or maybe i have benefits in input lag with mod?
With an RTX 2060, using this mod in Stalker 2 might have some potential benefits, but it really depends on your specific setup and expectations.
First, the main advantage of this mod is that it forces NVIDIA Reflex to be enabled. This helps to reduce input lag, making the game feel a bit more responsive — especially helpful in a shooter like Stalker 2.
Second, many users have reported improved performance when using this mod over the native in-game FSR3 Frame Generation, even if both technologies work similarly in principle.
That said, from my own experience when I played it with my older hardware (an i7-7700K at the time), I did notice some small freezes using the mod. It might have been related to my CPU, so I ended up sticking with native FSR3 instead. Of course, that was a while ago, and since then the mod has received several updates that may have improved stability and performance.
So, in summary:
- The mod can offer reduced input lag thanks to Reflex.
- It might deliver better performance compared to the vanilla FSR3.
- If you encounter issues like stuttering or small freezes, it could be due to your hardware — but newer versions of the mod might have improved that.
Give it a try and see how it feels on your system!