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  1. Nukem
    Nukem
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  2. Nukem
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    Frame generation requires a few steps to set things up correctly:

    This will result in screen tearing. To restore vertical sync and keep frame generation working properly, open Nvidia Control Panel, navigate to "Manage 3D settings", and then enable "Vertical sync" for your specific game.

    Old framerate limiters don't work correctly. Check if they explicitly support frame generation first.

    If you experience crashes while changing graphics settings in menus and are using an external overlay (RTSS, MSI Afterburner, Special-K, ReShade, etc...) try closing the overlay process first. Outdated versions don't support asynchronous frame generation.
  3. Nukem
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    Monster Hunter Wilds is not supported. For those who insist on using dlssg-to-fsr3 anyway, first install REFramework as shown in this video.
  4. Acrimous
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    Sorry if this is answered somewhere else but comments are practically flooded with oblivion remastered comments and mine is unrelated, but does anyone know if this really isn't supported on 40xx and up rtx cards? Because that's what it says on its github page.
    1. LeBlackMeow
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      You're right to bring that up — according to the GitHub page, RTX 40 series (and up) GPUs are not officially supported due to how the mod hooks into DLSS Frame Generation, which is already natively available on those cards. That said, some users have reported success by using the mod to force AMD's FSR 3 Frame Gen instead, especially when trying to enable Reflex or experiment with different behavior.

      Still, it's not the primary use case, and results may vary. For native Frame Gen support, you’re generally better off sticking with the in-game implementation if available
  5. ATtChatuba
    ATtChatuba
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    Steam version of Returnal doesn't seem to work, I've used every option from Universal, put the files in Returnal\Returnal\Binaries\Win64 it used to work before.

    the setting for frame gen doesn't show up, I'm on a 3070.
    1. JonathanNorthTGW
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      I have tested that game on my RTX 3060 12GB in the last year with the version of 0.90/dll-Universal version of the mod. It was working perfectly stable and smooth.
    2. VelvetxSR
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      Use the v0.90 Universal version of this mod and do not override or replace the game's FG dll (It will crash if you do.) and it should work.
  6. Chilichocolate
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    How to remove this trace. They appear at night.

    1. Narfs
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      I think it's screen space reflection in the menu. Really don't know why, but it does this. I would be 100% sure if you didn't say it's only at night.
    2. Reep223
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      this is  a thing called "ghosting" its from dlss/fsr, they both have it. Updating their dll's with dlss Swapper fixes it mostly ( its still there a little but its a lot better) the version of dlss/fsr the game is using is 4 or 5 versions behind the current ones (which i find sooo dumb that they would do that)
      dlss swapper : https://github.com/beeradmoore/dlss-swapper
    3. Chilichocolate
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      I updated, but something didn't help. I downloaded Swapper and updated. What am I doing wrong?
    4. LeBlackMeow
      LeBlackMeow
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      You can either use DLAA to reduce the ghosting or just live with it — it's a known side effect of the mod.
  7. Narfs
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    I want to confirm use with Oblivion, Remastered, because I'm reading a lot of yes and no's. I'm using a 3060Ti and have hardware-accelerated GPU scheduling enabled. 
    I used version.dll. I pasted version.dll and dlssg_to_fsr3_amd_is_better.dll to gamefolder whatever ...Oblivion Remastered\OblivionRemastered\Binaries\Win64.
    Started the game and DLSS Frame Generation is on.

    All I can say is make sure this is exactly what you do, before looking for solutions. Oh and also don't paste the files in gamefolder whatever and then ENGINE/binaries/Win64. This is not the right location. 
    1. iamkelots
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      I do this in the folder, but don't get a log file created or the option. Is there some master "enable mods" thing I might need to do if this is first mod i'm running? 
    2. eliguy90
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      Thank you, your instructions worked for me!
    3. PourYourMods
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      If you are on linux, follow these instructions from the user above and then add these variables to the launch options

      • WINEDLLOVERRIDES=version=n,b
      • DXVK_ENABLE_NVAPI=1 
      • PROTON_ENABLE_NVAPI=1 
      • WINEHAGS=1
      Then when you launch the game you should see /<library path>/steamapps/common/Oblivion Remastered/OblivionRemastered/Binaries/Win64/dlssg_to_fsr3.log get created. That means the mod is working, but if you check the DLSS frame generation setting you will still not be able to change it.

      To fix that

      • First download and install this mod to not lose achievements
      • Then add WINEDLLOVERRIDES=winmm=n,b to the launch options.
      • Then you can enable DLSS (FSR) frame gen and NVIDIA reflex in the console like this:

        Altar.DLSS.FG.Enabled 1

        Altar.Reflex.Mode 3

      • Then tab out and tail -f the logfile. If it keeps updating when you walk through loading screens it is enabled now. The option in the settings for DLSS frame generation will still be greyed out and say off.

      This might also help anyone who is having the problem on windows where the option is greyed out too. Skip the launch options on windows.
  8. eltutz
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    Is there a way to use a framecap before the framegen as with "native" DLSS-FG? Some games are very CPU bound and capping the FPS before the framgen would make them a lot more consistent
    1. LeBlackMeow
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      Currently, no — this mod doesn't support frame capping before Frame Generation like native DLSS-FG does.

      Since it replaces DLSS-FG with AMD's FSR3 FG implementation, it follows AMD's behavior, which lacks a built-in pre-FG frame limiter.

      If you're running into CPU-bound situations, try using an external framerate limiter (like RTSS), but keep in mind it will cap the output FPS, not the base framerate used by FG. This may not provide the same frame pacing improvement you’d get from native DLSS-FG.

  9. carloslf03
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    Hi, i have a question, when I activate this in Cyberpunk 2077, I put DLSS, the frame generation is set to FSR 3 but without DLSS processing, is there any way to put DLSS + frame generation in this game? I have a 3060ti
    1. LeBlackMeow
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      This mod replaces DLSS Frame Generation with AMD’s Frame Generation, so in the graphics settings, you must select DLSS + Frame Generation — even though the Frame Gen part will actually be handled by FSR 3 through the mod.

      You’ll still get DLSS for upscaling and FSR for frame generation. That’s how it’s designed to work.

  10. Reep223
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    What is this witchcraft?? works well for me, 3070 ftw III
  11. IamWavves
    IamWavves
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    Hi, sorry, little new to modding and can't figure this out.   EDIT: GPU RTX 3090

    Do I need to download dlssg-to-fsr3-0.130 AND dlssg-to-fsr3-0.130 (Universal)  ??

    I just downloaded the second one (Universal) and put both of the files: winhttp.dll and dlssg_to_fsr3_amd_is_better.dll into my \steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64 Folder.

    I turned off vsync in game but frame gen is still grayed out.   I checked and my hardware-accelerated GPU scheduling is on.

    Please let me know if anyone has a tip of something i may have missed. <33

    EDIT: I also have used vortex for all my other mods besides this one. This one I did a manual install so I could add just those files to my games binaries/win64 folder.  Not sure if that would affect anything.
    1. HemaphroditeHal
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      Having the same issue on a 3070ti.
    2. mercbeast
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      Same issue on a 3070.
    3. dannis
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      Same issue on a 3060Ti with Xbox Game Pass PC version of the game. I tried the version.dll and winhttp.dll but it looks like they are not working and the option is still greyed out.

      **EDIT**
      I was able to make this work by using the "plugin_asi_loader" version of the mod and following this guide about using ASI Loader. I put the dlssg_to_fsr3.asi file in the same folder as my UASIL, which in this case happens to be dsound.dll. I launched the game and could enable Frame Generation and went from 46 FPS to at least 70 in the one area I was testing outdoors. Hope this helps someone else.
    4. Jconant
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      Same issue with a 3060, can't get it to work regardless of which dll I use
    5. LeBlackMeow
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      You guys don't read patch notes ? They disabled DLSS due to a bug...
    6. DarkDominion
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      @LeBlackMeow
      [...] for Game Pass players who use DLSS for upscaling [...]
      Uh, that's only for game pass players, we PC players didn't have that update.
      So question remains, why is it not working for OP ?
    7. JasonStroon
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      for anybody else having issues, i just did a clean reinstall of the game and the option was no longer greyed outz
      idk why

      for reference, I used version.dll and I have an RTX 3060

      if the issue persists after a reinstall, use other dlls
    8. tassaran
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      <deleted>
    9. LeBlackMeow
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      DLSS should be available again for Game Pass users; they released a patch.
    10. HoveringCleric9
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      are you able to go into more detail on how you did this I'm also on the game pass version and I cant get it to work 
  12. deleted814560
    deleted814560
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    Kingdom Come Deliverance II 1.2 works fine.

    Normal version.

    Goes it KingdomComeDeliverance2\Bin\Win64Shared

    Puredark in KingdomComeDeliverance2\Bin\Win64MasterMasterSteamPGO
    1. slawomirbartosiak
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      on what card? on rtx 3080 pure dark it doesn't work
    2. deleted814560
      deleted814560
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      3070. Works great just like the first one with PD enabler.
    3. slawomirbartosiak
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      It works but there is shaking of subtitles and HUD elements so in this respect it works worse than the opticaler, although the delays are smaller
    4. Stahlknecht
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      doesn´t work with my 3080 ti, either... tried for several hours... I hate modern games
    5. AlienObsession82
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      Works great here, thanks op
  13. Zmanf
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    I'm at my wits end here with oblivion remastered. I was using this just fine with the universal winhttp dll for a couple of days and it worked perfectly. Then all of a sudden today, it's just not working. My game didn't update or anything. It just stopped working. And none of the other options work. Not even the one with the registry edit. It makes no sense. 

    Any help would be appreciated.