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  1. Nukem
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  2. Nukem
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    Frame generation requires a few steps to set things up correctly:

    This will result in screen tearing. To restore vertical sync and keep frame generation working properly, open Nvidia Control Panel, navigate to "Manage 3D settings", and then enable "Vertical sync" for your specific game.

    Old framerate limiters don't work correctly. Check if they explicitly support frame generation first.

    If you experience crashes while changing graphics settings in menus and are using an external overlay (RTSS, MSI Afterburner, Special-K, ReShade, etc...) try closing the overlay process first. Outdated versions don't support asynchronous frame generation.
  3. Nukem
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    Monster Hunter Wilds is not supported. For those who insist on using dlssg-to-fsr3 anyway, first install REFramework as shown in this video.
  4. PeanutsCashew
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    This mod works on The Elder Scrolls IV: Oblivion Remastered. But please read below:

    - DLL location: place the UNIVERSAL version at the following using the version.dll:
    Gamepass: <Drive Letter>\XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK
    Steam: <path to Steam folder>\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64

    - Please disable any overlays (such as RTSS, Afterburner, etc.) to avoid potential crashes.

    - If you have ghosting issues: in case anyone else experiences anything similar,
    Marp0son found a workaround. Use the console commands and change the FOV to 120-125 in 1st person mode (3rd isn't really a problem). Thanks to Marp0son for the workaround.

    - Some users reported that the DLSS FrameGen option becomes unavailable after a while. Confirm that hardware acceleration for GPU is turned on in Windows and try again. If the issue persists, then it is a bug. There is no workaround currently. Please report the bug. Use FSR or disable the mod in the meantime.

    Please note I am not working with this mod team. I am a user like you.

    Thanks to everyone in the comment section who shared their experience
    .

    While the game supports FSR, this mod might help to get better results for NVIDIA users.
    1. LeBlackMeow
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      If the remastered version ships with native DLSS Frame Generation support, then yes — this mod will most likely work with it.
    2. armagets
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      i can confirm it does using it now on my 30
    3. PeanutsCashew
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      Thank you! I have not downloaded it yet but I read it has dlss. Good to know it works :D
    4. sonicnerd14
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      Which path do you place it? Are you using universal with lates, and are you using Gamepass?
    5. sienthoras1
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      Afaik you can't really edit game files of Gamepass games
    6. unix43
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    7. mikewzero
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      You can edit files with gamepass games, for a long time now. I have gamepass version and finally got this to work using Special K injection.
    8. LowStandards
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      I can get it to "work" in Oblivion, but it just crashes as soon as I enable FG. 
    9. mikewzero
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      Maybe try injecting it using Special K? Works a treat for me right now
    10. Fugalism
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      Which path do I place it?

      EDIT: Found it.
      Place the UNIVERSAL version here: <Drive Letter>\XboxGames\The Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK (I used the version.dll one)
      Steam: <path to Steam folder>\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64 (Thanks @EduardHavron)
      The other version does not seem to work for me with this game.
    11. EduardHavron
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      Fugalism, can you please advise what exact version of universal packages you're using?
      Also, I can't seem to find that directory in steam version of the game :(

      UPD:
      Seem to be working with winhttp
      Directory as follows:
      Oblivion Remastered\OblivionRemastered\Binaries\Win64
    12. Fugalism
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      My bad, updated my post. I used the version.dll one, but they should all work.
    13. LowStandards
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      Yea idk, not working for me as others report. Copied to same path, works in every other game. Oblivion crashes as soon as I select FG using version or winhttp dlls 
    14. ADrunkenRabbit
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      I got it working in the Gamepass version by putting the UNIVERSAL dbghelp.dll in ~\Elder Scrolls IV- Oblivion Remastered\Content\OblivionRemastered\Binaries\WinGDK
    15. Phre4k123
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      if the game is crashing after selecting framegen in the menu
      disable any overlay you have. this mod does not like overlays.
    16. LowStandards
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      I don't have any overlays running. Closed MSI/Rivatuner, steam overlay is disabled. No matter what version I try, enabling FG will crash the game. Removing the mod fixes issue. I use this mod for almost every game, never had this issue. 

      EDIT: Fixed by going fullscreen as opposed to borderless, but Oblivion won't let me use my DSR resolution..
    17. PeanutsCashew
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      Is this mod needed for Oblivion Remaster? I noticed I could pick FSR in the option.
    18. LeBlackMeow
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      PeanutsCashew, even if the game supports FSR 3.1, I personally prefer using this mod because it forces NVIDIA Reflex — which helps improve input responsiveness.

      The only case where I chose native FSR Frame Generation over this modded DLSS FG was in STALKER 2, as the game would freeze after a few minutes when using the mod. Other than that, I try to use it in every supported game.

      PS: Could you update your original post with the latest findings? Also, please use the full name The Elder Scrolls IV: Oblivion Remastered — it will help others find your post more easily using the search function. Thanks!
    19. PeanutsCashew
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      I updated my first post. Also, something I have been wondering: do you still need to use hardware acceleration to use this mod? I have it disabled when I play using Moonlight/Sunshine due to a bug with it, caused by NVIDIA. But DLSS requires it.
    20. Marp0son
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      anyone else getting crazy specific ghosting around edge of screen in oblivion remaster? specifically around the edges of weapons or items held in hand? the mod def gives me great frames but it comes with a really noticeable ghosting, i know some ghosting may be expected when dealing with dlss or fsr or FG but this is next level- just checking if im the only one, or if anyone else has had any luck reducing ghosting in past!

      thanks for mod btw!

      *EDIT - in case anyone else experiences anything similar - found a workaround (not great but noticeably better) - use the console commands and change the FOV im using something in the ballpark of 120-125 in 1st person mode (3rd isnt really a problem) but now when i have a weapon out it doesn't collide with the edge of the frame where the "issue area" is happening and therefor my Weapon doesn't ghost all over my screen anymore.
    21. LeBlackMeow
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      PeanutsCashew, thanks again for updating your post — I really appreciate it! That said, I’d like to kindly ask you to make one more small revision.

      The reason is that the search function on Nexus highlights individual posts, not full threads. So if someone searches for help, your main post should ideally contain all the essential info.

      Could you please edit it again and include:
      - The correct DLL placement paths for both Game Pass and Steam versions.
      - A note to disable any overlays (such as RTSS, Afterburner, etc.) to avoid potential crashes.
      - A mention of the ghosting fix shared by Marp0son.

      Once again, thank you for your contributions — they’re genuinely helpful to the community!
    22. PeanutsCashew
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      @LeBlackMeow
      Done.
      Sorry I am not home so I did it on the phone and I am getting some trouble with the formatting.
      But I did my best XD
    23. sarthak96
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      Interesting observations by people here because it seems to work flawlessly on gamepass for me with these instructions. Didn't need specialk to inject
    24. Aisu0505
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      This was working for a day then just stopped and stays greyed out now for some reason.
      Reinstalling it also won't let me re-enable it.
    25. PeanutsCashew
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      What is greyed out?
    26. maxwhite
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      Sadly none of the files worked for me on Steam. Game loads but crashes, sometimes in the loading screen or a few seconds into the gameplay. Removed the files and works fine.
    27. alejandro2222
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      Im getting my CPU loading on 100% when I replace the files to enable the frame generation and everything getting stuttered and CPU starting to throttle, what can be the problem?
    28. Aisu0505
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      DLSS Frame gen.
      Shows that I had in enabled previous but it's greyed out again and nothing I do let's me turn it back on.
    29. cdovi
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      ty!
    30. luvboox
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      Same here, it worked yesterday, now it shows as greyed out in the menu, set to "On", but it's definitely not working anymore, fps is much lower. No idea what happened to make it not work.
    31. Marnaz
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      Is there a way to set the dlss quality to dynamic resolution scaling?
    32. Aiusu0505, Same.
    33. JonathanNorthTGW
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      Worked almost great so far on RTX 3060 12GB but unfortunately minor artifactings are still there near by both the weapons and edges of the character in 3rd person mode when moving the camera fast eventhough I've tried the shared FOV method however, it's generally seems to be ok anyway which is not a big deal.. In terms of performance wise, it's way much much smoother compared to FSR3.0 FG (Probably they've used FSR3.0 here because only FSR3 Upscaler is available when FSR3 FG is selected, not with the decoupled DLSS+Reflex) but again even with Nukem's DLSS FG Enabler, game doesn't work silky smooth without enabling Motion Blur, so I play with Motion Blur ON with REFLEX ON/ON+BOOST options and feels good enough. I think the FG implementation is not the perfect in this game but holding up ok..

      EDIT: Even if you disable the FG compeletely, game introduces the same related artifacts near the weapon and character so it's not the mod issue I mentioned about, so just enjoy the game and follow the further game updates other than that mod works perfectly fine enough.
    34. Breluum
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      Same as Aisu0505, worked yesterday and today it is greyed out :(
    35. PeanutsCashew
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      I updated the post. Please note I do not work with this team, so please report bugs as you find them. Please share any workarounds and @ me so I can update the post. Thank you.
    36. JonathanNorthTGW
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      It's working for me every time, no issue. If you using legit game copy, it may use some sort of Safeguard, so game files would be automatically updated which means those files might be deleted in any auto-update. I'm using non-Denuvo version of the game, based on Steam release, tablet by CODEX/RUNE. Mod works every time stable and active.
  5. heraei
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    is it only me or when using this mod, it doesn't work as smooth as normal fg?
    1. Dreamist
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      I think its you, works fine like in Cyberpunk for example
    2. LeBlackMeow
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      You're not alone — and your hunch is actually right.

      This mod uses AMD's FSR3 Frame Generation to emulate FG on unsupported GPUs. However, unlike native FG, FSR3-based FG needs a solid base framerate to feel smooth. If your base FPS is too low (say, under 40), even if frame generation brings it up visually, input and motion can still feel sluggish or uneven.

      So yeah, it's not as "magical" as native DLSS3 FG — especially in demanding areas or on lower-end GPUs.
    3. heraei
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      I see now, I thought that was me only. Although for this, I have found something like an alternative approach? I can use the version.dll to implement the fg be unlocked on some cases and will actually work better than the native dlssfg or the replacer in some games.

      Tried this with wukong it's doing great for me
    4. LeBlackMeow
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      Wait, are you talking about cyberpunk and the ghosting on the edge of the screen?
    5. JonathanNorthTGW
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      Most of the games that I tested over 75+ DLSS3 FG supported games work silky buttery smooth on my 1080p 144Hz display with a RTX 3060 12GB GPU so yeah it could be only you.

      Btw, this mod (FG Enabler mostly) only worth using usually when getting over 95-100FPS+ or more with FG enabled, (there could be some exceptions depending on the game engine but it's like this most of the time), base line 55-60 FPS would be the minimum start point to feel the intended buttery smoothness. Native FG logic on RTX 40/50 series also works similar I believe.
    6. heraei
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      no, what I'm basically saying is like, there are some games where the upscaling doesn't have the fg option or it's disabled. by using a file from the universal (depending on what's needed) I can activate the fg and it works similar to native fg from dlss (40series and above)
    7. LeBlackMeow
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      heraei,
      In your first post, you mentioned that the mod didn’t feel as smooth as native FG, but didn’t name the game — let’s call it Game X. Later, you said it worked perfectly in Wukong, which shows your system is clearly capable of handling the mod without issues.

      That contrast led me to suspect that the lack of smoothness you described in Game X might be due to game-specific visual artifacts — possibly ghosting. Based on that, I guessed it could be Cyberpunk 2077, since this mod is known to introduce a ghosting effect on the edges of the screen in that game, which can make motion feel uneven or less fluid even at higher FPS.

      So just to sum it up: this isn’t about the mod being broken — it’s likely that Game X has quirks when using FSR3-based FG with this mod, while other titles like Wukong don’t exhibit those issues. Totally normal for results to vary a bit depending on the game.
    8. heraei
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      I'm not really using the dll for the dlssg to amd fsr3 fg mod, but instead, the unlocker to fg. Even before when I wasn't on a card capable of using native dlssg, the mod isn't as smooth, probably because of compatibility issues regarding the fg implementation. I have tried this also before on cyberpunk and while it does work, I did not go and play with it.

      using it on wukong isn't as good as native fg, now while this is a problem, using the unlocker to actually accept fg to be turned on in some scaling options works better and similar to native dlssg
  6. AhmedJuikjfyvcxg
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    please, how to get this working with resident evil 4 remake?
    i already have reframework with it’s dlss mod working.
    1. LeBlackMeow
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      From what I've read, there is no way to enable Frame Gen in RE4 since the game doesn't support it natively, and there is no mod that adds it.
    2. JonathanNorthTGW
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      LSFG (Lossless Scaling Frame Gen) is your only option for that game hence game itself doesn't support Frame Gen natively.
    3. LeBlackMeow
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      Or you can use OptiScaler — it’s free, but it does require proper configuration to work effectively.
  7. nguyenphuongrpg
    nguyenphuongrpg
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    TLOU2 when using the game's default amd frame gen, the frame feels very choppy and not smooth when panning the camera, but when installing this mod with "universal," everything becomes really great, the experience when panning the camera is much smoother, tks
    1. JonathanNorthTGW
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      I also mentioned about this in my previous comment, thanks for supporting! 
  8. ATtChatuba
    ATtChatuba
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    Steam version of Returnal doesn't seem to work, I've used every option from Universal, put the files in Returnal\Returnal\Binaries\Win64 it used to work before.

    the setting for frame gen doesn't show up, I'm on a 3070.
    1. JonathanNorthTGW
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      I have tested that game on my RTX 3060 12GB in the last year with the version of 0.90/dll-Universal version of the mod. It was working perfectly stable and smooth.
  9. RaulQ92
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    Hello, I just cant figure it out why it wont work with cyberpunk 2077 ver 2,21 RTX 3070TI i tried it with the universal but nothing i have no idea what file i should rename and stuff can someone pls help me 
    1. LeBlackMeow
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      There was literally a post right under yours asking the exact same thing — I even replied with a fix, and the OP confirmed it worked.

      How did you manage to miss it? Did you close your eyes before scrolling, or are you speedrunning forum blindness? 😄
  10. Dreamist
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    never mind
  11. grtarw
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    does not work in Cyberpunk 2077 ver2.21 rtx 3050 driver 572.16
    1. LeBlackMeow
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      Thanks for the report!

      Make sure you’re using the universal version of the mod and that it’s properly installed. For Cyberpunk 2077, the correct folder is:

      Cyberpunk 2077\bin\x64

      Also, verify that you picked one of the supported DLL names (version.dll, winhttp.dll, or dbghelp.dll) and placed both dlssg_to_fsr3_amd_is_better.dll and the renamed file into that same folder.

      As a reminder, the mod only supports GTX 16xx, RTX 20xx, and RTX 30xx GPUs. Your RTX 3050 is supported, so you should be good to go.

      Also, if you’re experiencing ghosting artifacts, you can fix it with this mod:  
      Cyberpunk Frame Generation - Improved Ghosting Removal

      Let us know how it goes!
    2. grtarw
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      Thank you very much, everything worked, it just doesn't say that you need to install a universal, the usual dlssg-to-fsr3-0.90 worked before
    3. LeBlackMeow
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      You're welcome!

      Just keep in mind that after certain game updates, the mod might stop working and may require a different DLL placement or an updated version to stay compatible. Sometimes, simply reapplying the files is enough — other times, you'll need to wait for the mod author to release a new update.

      Also, note that the universal method is now the recommended one, as it's more compatible across various games and setups.
  12. MrUnoriginalGamer
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    I believe I have forced this to work for Runescape Dragonwilds. I have tested the replicability of this method, I just know I have a 3080 and made frame gen work by roughly these steps. I followed the typical install method to the steamapps>common>RSDragonswilds>Plugins>StreamlineCore>Binaries>ThirdParty>Win64, ran the registry edit in the .zip, launched RSDW, enabled AMD FSR which allows the box for frame gen to be ticked, restarted the game, and then enabled DLSS Quality and it added roughly 40% to my frames, but without the ugliness that typically comes with FSR super resolution on Nvidia. Hopefully someone smarter than me figures this out better than I think I have.
  13. yeatgoatish
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    Amazing, i run rt ultra at 1440p dlss 4 preset k TNN performance mode and this mod doubled my fps from 30 to 60 near the dogtown casino. its a work of God and I use 3060
    1. LeBlackMeow
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      That's awesome to hear — glad the mod helped that much!

      Just a small note: the RTX 3060 isn’t really designed for 1440p with heavy ray tracing like RT Ultra, especially in demanding areas like Dogtown. You're definitely pushing it to its limits there.

      If you ever feel like squeezing even more stable performance (especially for smoother frame times), consider dropping the resolution to 1080p. With DLSS, you can still get great image quality — and the GPU will thank you for it.