Mod manager that can automatically take backups of files when installing mods for games. Has support for multiple unique modding methods for RE Engine titles.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 3.051
Fixed mods with a "NameAsBundle" entry not appearing in search results if there are mods with its name in an "AddonFor" entry.
Fixed ordering of mods in submenus so that the main mod is always listed first.
Improved the way the mod manager checks if a game has been patched.
Added mod managing support for Tomb Raider IV-VI Remastered.
Fixed a bug that prevented the mod manager from automatically finding the install path for Tomb Raider I-III Remastered.
Data\log.txt now lists graphics card vendor and model for the sake of troubleshooting.
Installing an addon mod (defined as having an AddonFor entry) will no longer warn the user if its main mod is not installed. Mod creators can add a "requires=ModName" entry if they want that behaviour.
Version 3.050
Updated UE4 modding so PAKs will be copied to the correct location when installing mods that are in an archive.
Updated UE4 modding to support copying UCAS/UTOC files alongside PAKs.
Made v-sync be on by default as the "Limit FPS" feature does not work for some people for an unknown reason.
Fixed a minor read-out-of-bounds error that could happen when parsing modinfo.ini for certain games.
Fixed a bug that could make NameAsBundle mods always appear in the Custom Search results no matter the search string.
Added mod managing support for Sekiro and Elden Ring.
Version 3.049
Fixed a bug that could prevent GPU usage from becoming 0% when out of focus.
Fixed a bug that could prevent GPU usage from becoming 0% when nothing was animating.
Fixed a bug that prevented the mod manager from automatically finding the install path for Re:Verse.
SF6: Added Mai as mod category.
Version 3.048
Made the mod manager accept both Steam and Game Pass installs of Ninja Gaiden 2 Black.
Version 3.047
Fixed "requirement" tag for modinfo.ini that can warn the user if a mod isn't installed.
Fixed a bug that prevented the mod manager from warning the user when installing an addon mod without its primary mod installed.
Fixed a bug that made the mod list appear empty after returning from a bundled mod menu.
Added a shortcut for re-defining game install path at Options -> Define Game Install Path.
Fixed a bug that prevent FF7 Rebirth an install path from being accepted.
Fixed a bug that could sometimes make the mod manager refuse to accept a game install path when manually selecting a game's executable.
Improved rendering of very large game logos.
Fixed black boxes being visible during minigames.
When stepping back from deeply nested "addonFor" menus, you will now step back one menu at a time.
Added mod managing support for Final Fantasy VII Rebirth (UE4) and Ninja Gaiden 2 Black (UE5).
Renamed "Final Fantasy 7 Remake" to "Final Fantasy VII Remake" in menus.
Version 3.045
When installing mods for RE Engine games, the mod manager will now automatically temporarily rename the crash reporter executable so Capcom gets fewer crash reports related to modding.
Added mod managing support for Bayonetta.
Version 3.044
Added mod managing support for the Monster Hunter Wilds beta.
Fixed the order of games in the "Define game info" menu.
Version 3.043
Fixed Silent Hill 2 Remake support.
Fixed a crash when installing a mod that was stored in a folder containing a % symbol.
Added mod managing support for Silent Hill 2 Remake.
Implemented a system for automatically downloading a wallpaper and logo image for each supported game.
Version 3.041
- SF6: Added Terry as category.
- Installing loose-file mods while a game is running is now possible for RE Engine games if RE Framework is installed with "loose file loader" option enabled.
- Added warning if user tries to install a loose-file mod for a new RE Engine game that blocks loading from "natives."
- PAK invalidation is now skipped if user installs an RE Engine mod if RE Framework is installed with "loose file loader" option enabled.
- Some Fluff has been added.
Version 3.037
Added mod managing support for Dead Rising Deluxe Remaster, Dead Rising, Ace Attorney Investigations, Marvel vs Capcom Collection, and Castlevania Dominus Collection.
Fixed a bug that prevented mod preview screenshots from loading after one load failed.
Fixed mod managing support for Snowbreak.
Added missing name for Ace Attorney Investigations demo when selecting a game.
Made it possible to install mods that are just PAK files for Tekken 8.
When prompting the mod manager to delete a Tekken 8 mod, it will now delete the UCAS and UTOC files.
Added mod managing support for Black Myth: Wukong.
Added "requirement" as an optional entry for modinfo.ini to define a mod as a requirement. Works similar to "addonFor" but without the menu changes.
Fixed Ace Attorney Investigations demo entry as it wasn't using RE Engine after all, it's Unity!
Added mod managing support for the following games: Tekken 8, Snowbreak: Containment Zone, Fight Angel Special Edition, Ace Attorney Investigations demo
Fixed rendering of a small button on menu buttons during smooth scrolling
Version 3.033
Added mod managing support for full version of Kunitsu-Gami: Path of the Goddess.
Added mod managing support for Action Taimanin.
When selecting game, there's now a reminder to choose "Show or hide games" if user can't find a game.
Fixed some menus that wouldn't trigger a sub-menu (like choosing game for "define game info").
Made the "choose game" menu wider so all game titles are fully visible.
Added mod managing support for Kunitsu-Gami: Path of the Goddess demo.
Added smooth scrolling to menus when dragging the scroll bar with the mouse.
Version 3.031
SF6: Fixed name used for Akuma category in modinfo.ini files.
SF6: Added M. Bison as character category. Add this to a mod's modinfo.ini to force the category: category = !Characters > M. Bison
Updated the code that parses category tags to make the '.' optional. Ie, you can write M. Bison as M Bison instead.
Fixed a bug that could make it impossible to delete RE Engine PAK mods from the mod manager UI.
Code optimization that drastically speeds up the reading game archives operation if there are hundreds of thousands of files in the game directory.
Version 3.030
Added Akuma as category for Street Fighter 6. Add this to a mod's modinfo.ini to force the category: category = !Characters > Akuma
Added a black background for the status messages.
Made the menu button tooltips animate into/out of view.
For menu buttons that represents a value within a certain range, it's now possible to set it to various values with a single mouse click.
Logo for currently selected game is no longer shown during minigames.
Wallpaper now never gets shown with wallpaper option set to off.
Version 3.029
Fixed download links to RE Framework.
Updated unrar.dll to v7.0.0.
Fixed mod managing support for the Game Pass versions of Resident Evil 2 Remake and Resident Evil 3 Remake.
Added extremely basic automatic search for Game Pass install path.
Added Ed as category for Street Fighter 6. Add this to a mod's modinfo.ini to force the category: category = !Characters > Ed
Extract the mod manager anywhere (if you're upgrading from an old version, simply extract it over the older version).
Run the mod manager once and choose Dragon's Dogma 2 as game.
You can drag'n'drop mods in PAK format onto the mod manager window while it's running to copy them to the mod manager OR manually copy mods to "[modmanager]\Games\DragonsDogma2_Chara\Mods"
Click on mods in the mod list to install them. Click again to uninstall.
Note that the modinfo.ini file is optional (and all entries within it are optional too).
Mod manager will always check for a "screenshot.jpg" or "screenshot.png" to use as mod preview image even if modinfo.ini doesn't exist.
You can add an "AddonFor=ModName" entry to a mod's modinfo.ini if a mod is intended as an addon for another mod and then they'll be organized as a single menu button in the mod list. Replace "ModName" with the exact name for a mod this mod's an addon for.
Alternatively, you can add an entry like "NameAsBundle=NameHere" to a collection of mods to organize them into the same menu button. Replace "NameHere" with a name for the collection of mods, and make sure each mod in the collection has the exact name entry.
--- USAGE INFORMATION FOR OLDER RE ENGINE TITLES (RE7, RE8, RE2R, RE3R, RE4R, MHR, DMC5 AND A FEW OTHERS) AND UNCHARTED 4/LAST OF US PART 1 ---
Usage:
Extract the mod manager anywhere (if you're upgrading from an old version, simply extract it over the older version).
Before running the mod manager for the first time, ensure all PAK files in your game install install are unmodified (to easily do this, right-click the game in Steam and choose "verify file integrity").
Run the mod manager once and make sure the appropriate game is selected.
You can drag'n'drop mods in RAR, 7Zip, or ZIP format onto the mod manager window while it's running to copy them to the mod manager OR manually copy mods to "[modmanager]\Games\[GameName]\Mods"
Click on mods in the mod list to install them. Click again to uninstall.
What to do if if the game gets gets patched when you don't have mods installed, or after installing DLC:
Click on "Re-read Game Archives" in the "manage mods" menu in the mod manager.
Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.
What to do if the game gets patched when you have mods installed:
Try to uninstall a mod via the mod manager. You should get an error message about a PAK file being different.
Turn on the "force uninstall" option at the top of the manage mods menu.
Click on "uninstall all mods".
This shouldn't be necessary, but just as a precaution, I suggest right-clicking the game in Steam and selecting "verify file integrity".
Click on "re-read game archives" in the "manage mods" menu in the mod manager.
Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.
Mods can be packaged into RAR, ZIP, or 7Zip archives.
Note: When packaging mods as RAR and 7Zip, I highly recommend creating them as non-solid archives to ensure single-file extraction is fast. WinRAR does this by default.
Note that the modinfo.ini file is optional (and all entries within it are optional too).
Mod manager will always check for a "screenshot.jpg" or "screenshot.png" to use as mod preview image even if modinfo.ini doesn't exist.
You can add an "AddonFor=ModName" entry to a mod's modinfo.ini if a mod is intended as an addon for another mod and then they'll be organized as a single menu button in the mod list. Replace "ModName" with the exact name for a mod this mod's an addon for.
Alternatively, you can add an entry like "NameAsBundle=NameHere" to a collection of mods to organize them into the same menu button. Replace "NameHere" with a name for the collection of mods, and make sure each mod in the collection has the exact name entry.
Special note regarding RE2R and RE3R:
Capcom updated the game to run on a new engine version with RT support, which has made most mods incompatible.
Note: Whenever you change the game version, make sure all mods are uninstalled in the mod manager!
--- USAGE INFORMATION FOR MT FRAMEWORK GAMES (DRAGON'S DOGMA: DARK ARISEN, RE5, RE6, DMC4, AND OTHERS) ---
One thing to keep in mind: Not all released mods are directly compatible with the mod manager. If they're not, you need to go to the "Games\DD\Mods" directory where you installed Fluffy Manager, create a new directory, and place mod files there. The directory structure within that needs to reflect that of the game. That means within that directory there should always be a nativePC directory as that is what the game expects. If you download the "Input Text Removal" mod in the RE6 category, then you can look at that as an example of how mods should be structured.
Optionally, you can include a modinfo.ini and a screenshot to the PAK file so that info is displayed inside the mod manager. Here is an example of how the files should look like: http://www.fluffyquack.com/mods/SC6/Raph...-files.rar