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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Nagev for assisting me in some of the functions used in this extension. Credit to Wistipouf for writing the functions to automatically rename "patch0" files.
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Changelogs
Version 0.6.0
Excluded sound mods from the mod merger for technical reasons. Sound mod .patch0 files must be manually renamed at this time.
Version 0.5.9
Added 2 sanity checks for writable folders and an additional error catch to the merge file copy operation
Version 0.5.8
Added "return" statement to the file copy operation in the mod merger. This should help reduce file copy errors further
Version 0.5.7
Changed copy method to copyFileAtomic to prevent errors
Version 0.5.6
Revised the error catch for the async file copy operation when merging patch0 mods to *hopefully* prevent ENOENT crashes. I am not able to reproduce those crashes.
Version 0.5.5
Added ignoreConflicts parameter for patch0 files so that the user will not be asked to resolve conflicts for those files
Removed a duplicate mod type
Version 0.5.4
Fixed the cause of the "undefined" return for renamed mod files when the user has not yet initialized the load order page.
Added a notification giving the user some notices about the new mod merger function
Version 0.5.3
patch0 mod merger: Added additional try-catch block to merge function to safeguard against crashes.
Version 0.5.2
patch0 mod merger: Added if-else statement to prevent file copies on mod files with "undefined" load order position when running the merge function.
Version 0.5.1
patch0 mod merger: Fixed a couple bugs related to the new patch0 file renaming functions
Version 0.5.0
Added automatic renaming of "patch0" files through a merger function. Thanks to user Wistipouf for writing the functions to make it work!
Version 0.4.3
Added mod type and installer for non-patch .stream file mods
Version 0.4.2
Fixed potential error with patch mod installer due to WIP code.
Version 0.4.1
Re-enabled the setup notification
Version 0.4.0
Added a load order page (WIP) for keeping track of patch mods. Note that changing the load order currently does not have any function. Manual re-naming is still necessary at this time.
Version 0.3.5
Corrected dismissing of the setup notification
Version 0.3.4
Correct file extension for .patch0 mod installer. Tested and should be working now (for some reason it can only recognize 1 of the 3 file extensions)
Version 0.3.3
Fixed the .patch0 mod file extension specification so that the installer will run correctly and put the files in the data folder
Version 0.3.2
Enabled launching the game through Steam, based on user reports
Fixed the full file extension string for "patch_0.gpu_resources" and "patch_0.stream" files
Corrected the mod installer priorities
Version 0.3.1
Added a user notification about renaming .patch0 type mods if using more than one.
Version 0.3.0
Cleaned up the code
Added mod type and installer for .patch data files
Version 0.2.2
Corrected game image file
Version 0.2.1
Corrected a constant declaration
Version 0.2.0
Added full mod installer for .dl_bin files. No more need to change the mod type manually!
Version 0.1.1
Updated the mod types to properly adjust the deployment location based on the game installation folder
This extension adds Helldivers 2 support to Vortex Mod Manager. The Steam version is supported.
The extension now automatically renames "patch0" files for graphics mods!
Note that sound mods must be renamed manually at this time for technical reasons. If you have sound mods installed, please Reinstall them in Vortex so they are removed from the load order and mod merger.
IMPORTANT: This extension uses a mod merger function. This will create a disabled mod in your mod list. Please do not enable or uninstall that mod as it is required for renaming "patch0" files automatically based on the load order.
Mod Installation Notes: - Data patch mods (.patch0) will be automatically installed to the "Data" folder. There is a load order page where you can set the order those mods are loaded. The mod files will be renamed automatically based on their load order position. Note that this only applies to graphics mods. Sound mods must be renamed manually. - Stream data files (.stream, without .patch0) will be installed to the "Data" folder. - Engine injector mods (upscalers, reshades, etc.) - Game Data (.dl-bin) mods. The mod installer will automatically place these files in the correct folder ("Data/game").
Credits: Credit to Nagev for assisting me in some of the functions used in this extension. Credit to Wistipouf for writing the functions to automatically rename "patch0" files.
Support the Mod Author: If you would like to support my work, you can do so below. Your support is greatly appreciated!