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Changelogs
Version 0.4.1
Added required file to prevent users from selecting the wrong game folder during manual installation location selection.
Version 0.4.0
Added support for UE4SS, script mods, and LogicMods (Blueprint)
Added installer for save game files
Version 0.3.2
Added an error catch if the extension cannot find the game executable
Version 0.3.1
restored "requiresCleanup" flag
Version 0.3.0
All four versions of the game are now supported in a single extension! (Steam, GOG, Epic, Xbox)
Version 0.2.2
Fixed a small typo that prevented the extension from loading
Version 0.2.1
Corrected Config file path
Version 0.2.0
Added automatic mod installer for config files
Added automatic mod installer for Root Game Folder mods (have "ManorLords" folder inside the mod zip)
Version 0.1.7
Corrected folder write check in setup function
Version 0.1.6
Changed default mod install location to the Binaries folder so that non-pak mods will go there by default
Version 0.1.5
Fixed the extension requirement code so that it checks for Unreal Mod Installer extension before registering the game
Cleaned up the code
Version 0.1.4
Added information for Xbox Game Pass version of the game (thanks to user "ThePastor")
Version 0.1.3
Temporarily removed Epic and Xbox app discovery until their IDs are known to save some cycles
This extension adds Manor Lords modding support to Vortex Mod Manager.
The Steam, GOG, and Xbox versions of the game should be automatically discovered. Other versions may need to select the install location manually. Epic users - see note below.
This extension integrates the Unreal Engine Mod Installer extension. You can download and install it manually, or Vortex will ask you to install it after setup.
A few things to note:
For upscalers, reshades, and other mods that need to be next to the game executable, please use the "Binaries (Engine Injector)" mod type. This is also currently the default mod installation path.
Config files will be automatically installed to the correct Local AppData folder.
Save files will be installed to the correct Local AppData folder.
UE5 Pak mods will be installed to the correct ~mods folder automatically.
Mods intended for the game's root folder will be automatically installed as mod type "Root Game Folder".
The UE4SS mod will be automatically installed next to the game's executable.
UE4SS Script mods will be installed automatically using mod type "UE4SS Scripts".
UE4SS LogicMod (Blueprint) mods will be installed automatically using mod type "UE4SS LogicMods (Blueprint)".
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Epic versions will not be automatically discovered or launch the game properly until I receive some information about those games that is only available after installation.
If anyone can follow this guide and let me know the Epic Games ID (AppName), that would be very helpful!