Legacy Troubleshooting Guide
This guide will list some common or recurring issues and the steps needed to resolve them. This guide will soon become the only method of support I will offer for updated games. Fresh install versions will still get bug support, but too many X factors are involved in people's upgrading from one version to another to be able to blanket resolve issues. If your issue is not on this guide, please feel free to post about it to get support, but be aware that we may only be able to give limited support. If it becomes clear that your issue is more common, I will begin a troubleshooting forum thread for other users to post their similar issue and hopefully a solution can be discovered and will be entered into this guide as a result. If you issue seems unique to your game, support will be limited.
SILENT MOONS CAMP LOCKBOX NOT APPEARING
Issue: Interesting Prospect quest sends you to find Denstagmer's ring in silent moons camp but the marker points to a non-existent lockbox
Cause: NMM failing to properly uninstall older versions of Legacy and hence leaving loose out of date scripts behind
Solution: Tell NMM to purge all unmanaged assets from your Data folder. This will require you to re-install anything you manually placed in your data folder. Then reinstall Legacy and start a new game. A restart could have been averted if the install and upgrade instructions were properly read where is specifically states the above step is necessary.
STORMBRAND SWORD CANNOT BE TAKEN
Issue: Stormbrand which is stuck in a tree cannot be selected to grab
Cause: One of your other mods is changing the model for Landscape\Trees\ReachTree01.nif most likely and the collision bounds for that model are larger than the vanilla version.
Solution: Use TCL to get closer and take the sword
SCHNIEDER'S SEXTANT NOT WORKING
Issue: The sextant literally does nothing when used from your inventory
Cause: It is possible that stealing the sextant rather than looting it from Ralis, somehow interferes with the system and bypasses the initial message about the sextant as well as prevents any scripts from functioning. The triggers which the script normally fires work manually via console, but the sextant appears to be completely locked up.
Solution: Clean the script DBM_SextantScript, then drop the sextant in game, console STOPQUEST DBM_SEXTANTHANDLER and RESETQUEST DBM_SEXTANTHANDLER then pick up the sextant. Drop a painting on the ground and click the sextant in your inventory and it should launch the misc quest to locate the relic (pointing to the painting).
WRAITHGUARD MODEL ISSUE
Issue: Part of the player's arm/hands disappears when wearing Wraithguard
Cause: V19 packed an older version of the model by mistake
Solution: Download the model fix from the ORIGINAL morrowloot mod page (Not 4E or Ultimate versions). This issue will be resolved on the next update.
MALRUS' CODEX QUEST
Issue: the 3 activator stones either do not activate when clicked or the final hatch in Silent Moons Camp doesn't open
Cause: Game started between V19.1 core and V19.1.3 update had a glitch in a script that handled the stones. Failure to properly purge old files prior to upgrading causes the old script to remain behind.
Solution: Console UNLOCK or TCL to access the book inside the hatch. NMM are advised to do a full clean install of latest core package and applicable update. Alternately you can clean scripts listed below in an attempt to resolve the issue in game, or use the TCL workaround.
Scripts involved:
DBM__QF_DBM_MalrusCodexQST_0600FB64
DBM_MalrusCodexScript
ORDINATOR ADVANCED WORKSTATIONS
Issue: Activating advanced workstations in the safe house doesn't work when CraftLoot is on.
Solution: Disable craftloot and gather supplies manually when using advanced stations.
SIXTH HOUSE BELLHAMMER TURN IN DIALOG (V18)
Issue: During first stage of " an interesting prospect " you acquire the sixth
house bellhammer but Auryen has no dialog to turn it in
Cause: Upgrading or incorrect priority installation (ULP should load after Legacy core)
Solution: Clean the following scripts BEFORE picking up the hammer or SETSTAGE DBM_MUSEUMJOINQST 11
defaultSetStageOnPlayerAcquire
DBM__QF_DBM_MuseumJoinQST_05453BA8
LIBRARY READER FEATURE
Issue: Sitting to read all books from library doesn't open inventory
Cause: Using a controller does not have a quick inventory feature, so you must manually open your inventory after sitting down and chosing to read all books.
MUSEUM ACCESS LOCKED AFTER V17.5
Issue: V17.5 update sets a lockout feature that prevents access to the museum until the initial quest is completed. People who already have completed the quest and update to V17.5+ will find access cut off.
Solution: Use console and click the library door and type UNLOCK. Click the paper notice in the main archway sign and type DISABLE. This will restore full access.
MUSEUM GUIDE BOOK FAILURE
Issue: After an upgrade, the museum guide fails to operate to locate Auryen or move to other cells
Solution: console STOPQUEST DBM_GuidebookHandler, drop the guide book and pick it back up. If you are using book #1, it should reset the handler and function again. You may have to SetStage 10 after.
ARCHEOLOGY FRAGMENT DROP RATE
Issue: If using Complete Crafting Overhaul Remade, Dig sites only give 2 fragments and almost never any keystones.
Solution: Use a custom configuration for the mining rate and always set the gem lists to vanilla
MOONPATHS TO ELSWEYR CONTENT NOT STARTING
Issue: When upgrading from V16 to V17 prior to having the quest but after already joining the museum, you must manually console COMPLETEQUEST DBM_MuseumJoinQST in order for Auryen to greet you about the quest.
MUCH ADO QUEST NOT STARTING
Issue: After 2 days or more of waiting after finishing calcelmo's quests to kill Nimhe and doing the lost expedition quest, the courier never shows up with the letter from Calcelmo
Clean LB__QF_LB_SE_MainQuestRedux_02052B40 and then console RESETQUEST LB_SE_MAINQUESTREDUX. Wait 2 days and then travel to a major
city to see if the messenger shows up. If that doesn't work, try and
setstage LB_SE_MAINQUESTREDUX 10 and then talk to Calcelmo (bypassing the letter)
TRIALS OF TRINIMAC (AFTER THE VISAGE) QUEST INIT FAILURE
The quest after "The Visage" fails to start
Download V16.9 or later and follow these steps EXACTLY to fix the quest
- Clean the script: DBM__QF_DBM_Excavation03A_052702EE
- clean the script: DBM__QF_DBM_Excavation03Prelu_052702DC
- load your game
- console RESETQUEST DBM_Excavation03a
- console RESETQUEST DBM_Excavation03Prelude
The quest will begin like normal after all other excavations, and the much
ado quest line are completed. If you have already completed these then
you will need to manually SETSTAGE DBM_Excavation03Prelude 5
If you have already seen the ghost and are simply waiting for the
excavation team to set up camp, you will instead need to SETSTAGE
DBM_Excavation03a 5 and then wait 3 days in game.
DIG SITES HAVE NO ACTIVATORS
Archeology sites have no activators and cannot be used
Clean the following scripts and then console SETSTAGE DBM_EXPLORERGUILDMEMBERS 100
DBM__QF_DBM_ArcheologyUpdater_05208918
DBM__QF_DBM_ArcheologyUpdater_05236B84
DBM_QF_DBM_DigSiteReset_0570444B
DBM_QF_DBM_ExplorerGuildmembe_0534D50B
MUCH ADO QUEST: DWEMER BOOKS MISSING
issue: 3 dwemer books do not enable after talking to the librarian in the arcanaeum. SETSTAGE LB_SE_MAINQUESTREDUX 52 will enable them
MISSING GEM BOX
issue: When updating to V16.2 or V16.2.1 from V16 the gem box gets accidentally relocated. Upgrade to V16.3 and follow these steps in game.
- console TCL to enter no clipping mode
- console COC DBM_UTILITY
- when in the cell you may get repeated messages that "you cannot plant that here", just hit ok and continue when they pop up
- Find the barrel standing on its own section of floor and pass through it until you see the gem box.
- Empty the gem box
- Click on the gem box and type DISABLE and ENABLE just to verify you have the gem box targeted
- type RECYCLEACTOR. This will return the gem box to the safe house.
- type COC DBM_TEST to return to the museum
HOSTILE GUILDHOUSE OCCUPANTS
Common issues: All explorers in the guildhouse act like you are trespassing. Usually caused by updating at certain times.
Solution: Try using the console and adding player.addfac xx34d50e 1 where the xx is
Legacy's position in your load order. That usually fixes it.
ALL DISPLAY ACTIVATORS ARE LOCKED
Common issues: When activating any display you get "You must wait for the current sorting operation to complete..." This is caused by updating and script cleaning during a prep station sort.
Solution: console SET DBM_SORTWAIT TO 0
EXPLORERS STAY IN RKUND
Common issues: After the ruins of Rkund, the explorers should hang around for 5 days and then make their way to the exit, disable and the originals return to the guild house. This doesn't happen properly due to updating sometimes.
Solution: console SETSTAGE DBM_EXCAVATION02CLEANUP 5 and then set stage 20. The explorers will immediately be set right.
MISSING FRONT DOOR
Common issues: The heist mission fires and disables the original museum door but fails to enable the new door. This happens due to upgrading and not cleaning the heist quest scripts
console PRID XX043F8D (replace XX with your legacy load order number)
then ENABLE
MISSING REPLICA CRAFT STATION
Common issues: Table is invisible - UPDATE TO LATEST VERSION! If you updated and you still have no replica station, then you need to review the update instructions because you either updated via NMM/MO which is wrong, or when you extracted, it got placed in the wrong folder. The update MUST be manually extracted into the same folder that containers the LegacyoftheDragonborn.esp If you allow NMM or MO to do a merge install, half the time it will leave the old ESP in place and ignore the new one.
DISPLAY COUNT FLUX
Common issues:
Display count will spontaneously increase over time even without displays being placed. This is caused by a failure to clean scripts AND orphaned scripts during an update. Make sure to clean the scripts below and do the clean orphaned scripts step as instructed. Save outside the museum. Use console to SET DBM_DISPLAYMAX TO 0 and then save and clean the scripts. When you return to the museum, all quest displays will re-count themselves but Shrines/Doomstones will need to be manually added to the total display count with the same function.
Scripts Involved:
DBM_ShrineStoneScript
DBM_QuestExhibit
DBM_QuestExhibit2
Common Issues:
Museum displaycount fluctuates when using the armory cabinet. This was an issue in V15.0 and
solved in followup updates. Upgrade to the latest version and follow all instructions
found in the changelog archive forum. This issue also exists when using an out of date version of Heavy Armory (requires V3.2). Also make sure you have the most recent version
of the Legacy patch for Heavy Armory found on the Patch Central page.
Scripts involved:
DBM_ArmoryDisplayScript
DBM_PrepStationScript2
This bug also occurs with the PerMa replacement ESP for immersive weapons and as of now, there is no solution to fix it other than switching to the original ESP for immersive weapons.
ICEBLADE OR CHRYSAMERE DISPLAY ACTIVATORS
Common issues:
Chrysamere and iceBlade of the Monarch have their displays floating an archway where they used to be and do not function.
Solution:
Update to the latest IWIA patch and use the script cleaner to clean scripts and delete non existent created forms.
Scripts Involved:
DBMweapondisplay
INCORRECT MODELS FOR WEAPON DISPLAYS
Common issues:
Models for customizable weapons display incorrect models. This is due to incorrectly cleaned scripts. You must clean the scripts below AND delete any array information associated with them
Scripts involved:
DBM_QF_DBM_WeaponModelHandler_058A6586
DBM_WeaponModelAlias
DBM_WeaponModelScript
FLOATING/OUT OF PLACE OBJECT
Common issues:
doors, soil nodes, or airship gangplanks are out of place on an upgraded game because their placements were moved in an update. Use console, click the object and type RECYCLEACTOR to reset them to the new location. This issue does not occur on new games, just upgraded ones.
SUPPORTED MOD MCM CHECKLIST
Common issues:
When adding supported mods to a game in progress, the checklist doesn't always update properly
Solution: Clean scripts listed below with a save game script cleaning tool
Scripts involved:
DBM_MCMScript
BOOK CRASH
Common issues:
Rarely,people will experience a crash when looking at any book in their inventory.
This is caused by corrupted book meshes due to a corrupted download.
Re-download Legacy’s core package and re-install or download and extract the
official book covers skyrim meshes and textures into your legacy install
folder.
MCM MENU
Common issues:
Missing categories show up as blank in between other categories. Either you did not
install that particular supported mod or you did not clean the MCM scripts. If
you are missing any options you think should be there, clean the scripts
Scripts involved:
DBM_QF_DBM_MCMMenu_0513873C
DBM_MCMScript
MISSING MODELS, TEXTURES, OR LIBRARY WALKWAY FALL THROUGH
Common issues:
NMM and MOfail to do an accurate override of all files if installing V15 over V14. The
result is skipped files which leave the old versions behind. If you are missing
files or find that you can pass through the walkways of the library or
dragonborn hall, you MUST delete your install and install V15 fresh.
CRAFT STATION
Common issues:
Supplies are not taken and/or replaced to the proper containers when using or leaving the
craft station. This issue is caused in upgrading when the scripts are not
cleaned properly. ALSO make sure you have used the supply planner to set all
supply items as sortable. The craft loot system only takes and replaces items
that are set to sort automatically. When in doubt it is safe to clean any and
all of the scripts below to refresh the craft loot system and sorting system
Scripts involved:
These handle the supply hand back to containers for each craft station after it has been left:
DBM__QF__052469AB
DBM__QF__05144A00
DBM__QF_DBM_CraftLootHandler_0524698E
DBM__QF__052469B1
DBM__QF__052469A9
DBM__QF__052469AD
DBM__QF__06113A9D
CARD_QF__06381491
DBM__QF__052469AF
DBM__QF__0615AC63
DBM__QF__051449FF
Instances of these which are applied to the station primers themselves handle the looting of supplies before
crafting
DBM_CraftLootScript
These handle the supply planner and sorting function of the supply storing activator
DBM_SortConfigScript
DBM_SupplySortScript2
DBM_RecordSuppliesScript
DBM_SupplyRecordReset
SELL CHEST
Common issues:
Sell handler will lock up because the update process gets cleared somehow during an update.
Solution:
Clean QF_DBM_SellChestHandler_06324FEC
Console RESETQUEST DBM_SELLCHESTHANDLER
SETSTAGE DBM_SELLCHESTHANDLER 5
BOOK DISPLAYS
Common Issues:
Book disappears from display when activated but the book is no returned. This is a
known issue from an early version of V15 because the book activators were
pointing to the wring container
FIX:
This hotfix is required for V15 and V15.1. Update to the latest version of Legacy and
follow any directions for that update.
You must also run a script cleaning and clean the script DBM_PrepStationScript2
from your save. If you have sorted books into the library in V15 you will need to TCL in the hall of heroes and find the
display safe near the library door. Remove all books from this safe. Go to the
library and TCL behind the library lower sitting area and find the display safe
there (not the activator behind the cabinet that empties the museum). Place all
the displayed books inside this safe instead.
Somehow the prep station script defaulted to sending the books to the main safe
instead of the library safe, which causes the book displays to try and pull
from an empty container and hence disables the display and does not provide a
book.
Scripts Involved:
DBM_PrepStationScript2
Legacy Troubleshooting Guide
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