LE | SE
Valtheim Keep is a natural chokepoint between two major holds who are currently at war, and should really be much better defended. Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. I've built on and around the original Valtheim, trying to make it into an actual fortress while maintaining something like the original atmosphere and style. After you clear Valtheim, you can claim it for Whiterun, the Empire, or the Stormcloaks.
LE | SE
Lawbringer is a mod that lets you claim several bandit outposts for the faction you support, and it's a framework that can be expanded to let you claim any location for any faction you like. After clearing a supported area, you'll be able to find a nearby banner and use it to claim the fort. After that, waiting or leaving the fort will clear it and lead to it being taken over by the faction you claimed it for.
LE | SE
Serenity improves Silent Moons Camp, and the lunar damage enchantments and lunar forge. The existing Silent Moons Camp is a blend of nordic ruins and bandit architecture, and Serenity takes that aesthetic and runs with it. The new camp is a massive blend of bandit-style stockade wood on top of collapsed nordic ruins, and can be claimed for Whiterun, the Imperials, or the Stormcloaks when once cleared. Additionally, the lunar forge can now be awakened by following the Notes on the Lunar Forge. After reawakening it, any item crafted there will have a lunar enchantment.
The enchantments and lunar forge rework are available separate from the camp overhaul as an optional download.
LE | SE
Halted Stream Camp is sitting on top of a decent iron mine. This mod will let you claim the mine for a faction of your choice, preventing bandits from spawning there again.
SE
An integration mod for the Creation Club Alternate Armor Creations. Each quest from the Creations is tied into a new quest to ensure you experience them naturally and have a better idea of what's going on, and the new armors are distributed to all relevant leveled lists.
LE | SE
A simple edit to the Paarthurnax quest that preserves the original choice between the Greybeards and the Blades, allowing you to simply end the quest by saying that you will not kill Paarthurnax.
LE | SE
Tell Eltrys you want nothing to do with the violent conspiracy the guard is clearly trying to suppress. You have to take care of yourself first, of course.
SE
"Sorry, Lucan, I couldn't find the claw." Because sometimes you'd rather keep a neat doodad than trade it over for Lucan's pocket change.
SE
The Dark Brotherhood can't kill you if you kill them first. Provides an alternate start to the Destroy the Dark Brotherhood! quest. When the Dark Brotherhood sends assassins after you, they'll have a map to the sanctuary as a rare drop. No murder required, except for theirs.
SE
New Forsworn enemies that transform into werewolves and werebears in combat.
LE | SE
New Forsworn enemies who use necromancy with a different, more natural looking appearance than typical necromancers.
LE | SE
With this mod you can buy divine amulets for from any priest. If you want an Amulet of Talos, find a priest of Talos; if you want an Amulet of Arkay, go to the Hall of the Dead. If you run into a Vigil of Stendarr, you can buy an amulet from them.
LE | SE
An extra dialogue option when you first meet the Companions, explaining that their fight with a giant is none of your business.
LE | SE
Changes the values of the speech globals once a day, to make persuasion checks sometimes a little easier and sometimes a little harder.
SE
Toxic creates new alchemy ingredients that can be harvested from poisonous enemies, letting you use and resist poisons more freely.
SE
The Alchemist's Cookbook makes recipes for advanced potions and poisons. Recipes can be found as loot or at vendors, and you will learn the effects they list on the ingredients the recipe uses.
LE | SE
A mod to let you destroy books. Yep. I hate books, and you should too.
SE
When the guards frisk you for stolen items, they'll now confiscate other illegal items like skooma and body parts of dead people.
SE
CLASS lets you pick your starting skills from a collection of pre-built classes instead of using racial skills.
LE | SE
Changes the Forgemaster's Fingers to always exist, instead of only being created by the quest to get them, allowing you to get them even if you're already an Orc or Blood-kin.
Shockwave Enchantment
SE
Makes the Bloodskaal Blade disenchantable.
SE
Addons for and fixes to Enhanced Solitude.
Mods in this category currently have critical issues that leave me unable to recommend them. They will be removed from this category when fixed. I'm not linking to them here, but you can find them through my profile if you're curious.
Scrollwriting in Skyrim
Currently requires a revamp to fix critical problems with recipes not showing up.
Bounty Hunter
Currently can cause bounty quests to start less frequently, for unclear reasons. Usable, but I intend to give it an overhaul under-the-hood.