Skyrim
Markarth - Industrial Quarter 1

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asbj0813

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Hey everybody. After having uploaded my own, personal beautification of Markarth(http://skyrim.nexusmods.com/mods/18779), I began working on a new project. This is not an overhaul of Markarth, but instead an expansion. This was taken in the newly created Industrial Quarter, accessed through either a door in the dockside area of Markarth, or from the Mining overseers house. The industrial quarter will function as place for prossessing ores found in the Cidna Mines but also as housing for some of the workers. Half of the district is located inside a cave, the other in a little mountain pass. This is a WIP shot, so as of yet, it's not near being finished, but I'll get there, eventually.

Tell me what you think, ideas would be great.

6 comments

  1. asbj0813
    asbj0813
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    sPINELESSjELLY,

    Well, you did give me a lot of inspiration. One of the things that stroke me when I began building, was how to properly implement it into lore. But as you said, it could be a former mining site turned into a fullblown working quarter. I plan on adding houses, an inn, a smithy to give a little competion to the already existing Markarth-smithy, and a giant smelter. Thanks for the ideas.
  2. sPINELESSjELLY
    sPINELESSjELLY
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    Knowing nothing about map creation, these are some thoughts that come to mind about what I would do. Don't take them seriously:
    I'd think about the history of the place. This was probably a natural cave, with openings, streams, rock columns and light chimneys. I'd put those.
    Then someone found some ore (probably silver, we're in Markarth right?) and began excavating. Thus, the place got altered - tunnels were opened, other collapsed, there were scaffolds and catways. I'd put those too.
    One day, the ore veins were exhausted. But since the place was already big and open and had some structures in place, someone thought of using it. A simple deposit at first, a full blown industrial center later. New constructions were added: mills, forges, smelters, places to accumulate ore and places to accumulate refined metal, a system of transport, sleeping quarters for workers, a tavern.
    All this on pre-existent structures, made with functionality in mind but also trying to exploit what was already there. The result would be less neat than modern structures and more related to the site itself.
    Of course, it's all theory. Talos knows what trouble you might be facing using the CK, I only wanted to say mine. Who knows, you might even get a good idea out of all this blabber.
  3. asbj0813
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    Thanks yet again! I see your point with the light, I mean, with all of those enb's and lightning settings, it might be quite dark at this momment. I actually did make a sawmill, just need to figure out how to make it work correctly. And the idea with the a place for the workers to relax is great, I might add an inn then.
  4. midhras
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    You could even try to make some sconces fixed to those rocks, where workers have placed torches to light the cave. Remember, a lot of people will come in here that have settings with low ambient light. Maybe a couple of braziers to add some light. A couple shacks with workman's tools. Maybe even a sawmill. A place for workers to have some time off and enjoy their meals. Lots of possibilities in your design. I like it.
  5. asbj0813
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    Thanks for the comment, and great ideas. I always thought the gaps were annoying, and I actually Didn't know how to cover them, but rocks seem like a great method. Thanks again
  6. midhras
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    Looks promising. Always good to have expansions. Maybe you could get some high rocks in between there? To break up the view, and allow light and shadows to play?