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Hey everybody. After having uploaded my own, personal beautification of Markarth(http://skyrim.nexusmods.com/mods/18779), I began working on a new project. This is not an overhaul of Markarth, but instead an expansion. This was taken in the newly created Industrial Quarter, accessed through either a door in the dockside area of Markarth, or from the Mining overseers house. The industrial quarter will function as place for prossessing ores found in the Cidna Mines but also as housing for some of the workers. Half of the district is located inside a cave, the other in a little mountain pass. This is a WIP shot, so as of yet, it's not near being finished, but I'll get there, eventually.
Tell me what you think, ideas would be great.
6 comments
Well, you did give me a lot of inspiration. One of the things that stroke me when I began building, was how to properly implement it into lore. But as you said, it could be a former mining site turned into a fullblown working quarter. I plan on adding houses, an inn, a smithy to give a little competion to the already existing Markarth-smithy, and a giant smelter. Thanks for the ideas.
I'd think about the history of the place. This was probably a natural cave, with openings, streams, rock columns and light chimneys. I'd put those.
Then someone found some ore (probably silver, we're in Markarth right?) and began excavating. Thus, the place got altered - tunnels were opened, other collapsed, there were scaffolds and catways. I'd put those too.
One day, the ore veins were exhausted. But since the place was already big and open and had some structures in place, someone thought of using it. A simple deposit at first, a full blown industrial center later. New constructions were added: mills, forges, smelters, places to accumulate ore and places to accumulate refined metal, a system of transport, sleeping quarters for workers, a tavern.
All this on pre-existent structures, made with functionality in mind but also trying to exploit what was already there. The result would be less neat than modern structures and more related to the site itself.
Of course, it's all theory. Talos knows what trouble you might be facing using the CK, I only wanted to say mine. Who knows, you might even get a good idea out of all this blabber.