This is the result of my attempt to create new workplaces for crafting. While I have prepared three working "tables" - the scriptorium for transcribing books and scrolls (just copying books from the player's inventory), it has a unique animation, kitchen table with "alchemy" animation, and workbench with "armorer" animation. Everything should work through the "recipes", yet partially functional is only scriptorium, while others have only one recipe for functions verification (they are functional). Each table has several versions - noble, common ...
I just do not like that, when books are produced in the smelting furnace and similar illogical actions.
As the hard part will be operationalize "woodwork workbench". My idea is that: on the workbench could be produced furniture for the facility houses. Produced item must by an "placeholder" - miscelaneous item type object, because static type object cannot be placed in the players inventory directly. While I do not know way to intelligently and accurately manipulate with placeholder objects and then change them to a regular static objects.
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While I have prepared three working "tables" - the scriptorium for transcribing books and scrolls (just copying books from the player's inventory), it has a unique animation, kitchen table with "alchemy" animation, and workbench with "armorer" animation. Everything should work through the "recipes", yet partially functional is only scriptorium, while others have only one recipe for functions verification (they are functional).
Each table has several versions - noble, common ...
I just do not like that, when books are produced in the smelting furnace and similar illogical actions.
As the hard part will be operationalize "woodwork workbench".
My idea is that: on the workbench could be produced furniture for the facility houses. Produced item must by an "placeholder" - miscelaneous item type object, because static type object cannot be placed in the players inventory directly.
While I do not know way to intelligently and accurately manipulate with placeholder objects and then change them to a regular static objects.