But I plan on releasing the Ver 1.0 without aliens/xenomorphs - but only because people have waited long enough for me to get this out. I don't want to delay any more than I have to get this live and in the hands of players.
In Nov or Dec I'll put out a Ver1.2 with new encounters, Xenos and maybe even Predators 'hounds' and various evil little creatures.
If all goes well this will be live sometime between Sept 16 - 21. Maybe sooner if the last bit goes fast, and my game development day job doesn't go into crunch mode this month.
As of last night the artwork is complete for this mods V1.
Now I'm creating hostile Actor / Monster Predators to spawn in the world in a few spots. I also have to place the Predators 'Drop Pods' with random predator treasure loot lists. This way you can search extremely lonely distant areas - many underwater and recover relics and forgotten stored weapons and gear.
I have a treasure map you can pick up at the start of the game with rough hints of where some of these pods are found. I'll give a few predator objects to the player at the start of the game, and the rest you can go hunt and take off a live predator or an old cache of weapons.
Thank you for your explanations. You have a very pure writing because I could make a near perfect translation of your text. I look forward to playing with your mod. it is positive with Predators is that they travel in time and space. So they are quite legitimate in Skyrim.
The predator bodies are the same shape as the other avatars in game. You can wear their clothing, armor, and use their arsenal of weapons, and they can use most of the default gear in Skyrim.
Because for their unusual head shape Predators can't wear SKYRIM helmets - and the other people can't wear the Predator helmets because of the predators head shape. However I may make the predator helmets for the other Skyrim default races after I get this out for people to play with.
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But I plan on releasing the Ver 1.0 without aliens/xenomorphs - but only because people have waited long enough for me to get this out. I don't want to delay any more than I have to get this live and in the hands of players.
In Nov or Dec I'll put out a Ver1.2 with new encounters, Xenos and maybe even Predators 'hounds' and various evil little creatures.
As of last night the artwork is complete for this mods V1.
Now I'm creating hostile Actor / Monster Predators to spawn in the world in a few spots. I also have to place the Predators 'Drop Pods' with random predator treasure loot lists. This way you can search extremely lonely distant areas - many underwater and recover relics and forgotten stored weapons and gear.
I have a treasure map you can pick up at the start of the game with rough hints of where some of these pods are found. I'll give a few predator objects to the player at the start of the game, and the rest you can go hunt and take off a live predator or an old cache of weapons.
it is positive with Predators is that they travel in time and space. So they are quite legitimate in Skyrim.
Because for their unusual head shape Predators can't wear SKYRIM helmets - and the other people can't wear the Predator helmets because of the predators head shape. However I may make the predator helmets for the other Skyrim default races after I get this out for people to play with.