keeping same vetrex count and just moving around vertex exept mouth and eyes(they must be freezed) or i have to add shape morph to the vanilla tri files
I'm a little bit nooby here, so you're going to change the shape of the vanilla meshes keeping the same triangulation ? Meshes and 3D world is completely unknown to me. I'll be curious to see the result.
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Meshes and 3D world is completely unknown to me.
I'll be curious to see the result.