Skyrim
in workshop

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theru

About this image

asian style

same vertex topology as default head,same uv, different shape and texture no need for tri file

gonna add a whole gang of asian babes into skyrim ;) different looks

4 comments

  1. theru
    theru
    • account closed
    • 66 kudos
    keeping same vetrex count and just moving around vertex exept mouth and eyes(they must be freezed) or i have to add shape morph to the vanilla tri files
  2. Rohganictus
    Rohganictus
    • member
    • 24 kudos
    I'm a little bit nooby here, so you're going to change the shape of the vanilla meshes keeping the same triangulation ?
    Meshes and 3D world is completely unknown to me.
    I'll be curious to see the result.
  3. theru
    theru
    • account closed
    • 66 kudos
    no, is skyrim head, only heavy modified as i stated in pic
  4. Sierra102
    Sierra102
    • premium
    • 0 kudos
    you trying to get the oblivion faces ported into skyrim