About this image
Found the right combo of mods to not make the game look ridiculous when looking out over the plains surrounding Whiterun, while also not sacrificing FPS or visual quality.
And indeed, with the way I have it set up, I can in fact get more FPS by disabling AA. But I run it anyway because it produces crisper images and makes rapid movement less sickness inducing. (I unfortunately do suffer from slight motion sickness from time to time)
The game now has a seamless transition from extremely close distances to extremely far distances, with no degradation in the visuals. In vanilla, everything in the middle in these kinds of areas (where there's a very clear line of slight across a vast portion of the gameworld) would be some kind of washed out ugly blurry mess, even with uGrids set higher and the several distant visual mods some people have put out.
But, using a combination of Vurt's Flora Overhaul, Grassfield, higher uGrids, RCRN, and a mix and match of different retextures on the Nexus (anything from Cabal's work down to more obscure stuff. Suffice it to say I have traversed every single page of mods on the Models and Textures, Visuals and Grahpics, and Environmental sections) I have eliminated this issue, producing that kind of imagery.
Instead of having a pretty grass field up close that abrupty ends may be a couple hundred yards in front of me, it now never ends presuming the field goes beyond what's even show in the LOD's.
2 comments
A lot of ENBs have Insert set as the key, Home/End keys are also choices as well.