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I just started using 3ds max yesterday, so if this is a stupid question please bear with me. I'm trying to convert the vanilla Savior's Hide to CBBE v3. I got a model into the game successfully (using 1 mesh for both the 0 and 1 nifs, I don't want to mess with weight sliders yet).
My problem is, I need to delete parts of the CBBE body that are covered by the armor. I tried but 3ds max gave me an export error and crashed. So, I just moved the vertices in to hide the body underneath to get it in the game. Predictably, there is major clipping.
Can someone help me out or point me in the right direction?
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Axeface, I may have to do that. (In my searches i've seen a few tutorials on that floating around) But if I can I'd like the mesh to be as clean as possible.