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Hello everyone !
My first mod for Skyrim will be wizard robes and some gear. :)
My objective is to make a light and heavy version for both genders.
I willl update thie deviation often until the job's done.
This clothes pack will feature :
- 2 Robes models (with different patterns versions)
- 2 headgears
- 2 boots designs
- 1 gauntlet for the battlerobe
- 1 magic sword
- 1 quaterstaff
... Back to work !
PS : DoctorPepper & Zairaam are one and the same ;)
28 comments
-Natterforme
I am a bit stuck with Nifskope.
I begin to understand how it works.
However it isn't really my thing.
So if anyone wish to do the nifskope part. It would be appreciated.
My first test in game was terrible, the mesh didn't show up. I just got a big fat warning icon.
Of course, it doesn't I give up, but it is still a long way to go.
Any chance you can add stats to it?
-Natterforme
Well being new to the skyrim modding scene, I will be able to tell you about that during the import process.
Not the textures either. Every item in Nifscope has lighting shader properties and texture set properties. If you import skyrim nifs into other 3D programs, most of them cant read the material. Now I am using Blender so I cant say anything about other programs, but we have to remove those properties and then use vanilla nifs as containers for the new items to pass Skyrims file management system. Does 3DMax not need to do any special importing or exporting of these files? What do you do in Nifscope in order to get them to read?
If 3Dmax doesnt need any special steps, I will begin using it to push forward my mod release schedule. Any information you could supply would be very useful^^.
-Natterforme
Are you talking about the textures ? It shouldn't be a problem. I was able to adapt to the unreal tournament 3 system.
And Skyrim use normal and specular maps like most of the next gen games.
Nice new update!
-Natterforme
@ BlutKult , I appreciate the critic. I will keep in mind what you suggested.
@ nivea, I agree with you. But I can understand when modders don't have the time to do everything planned.
@ Natterforme, Meshes must be rigged to the game animation skeleton before I can import them to the game.
This step is done with the 3d software.
Little update :
I added a cloak to the back of the heavy version
Gauntlets not finished yet