Be sure to use the Vanilla low-res or the UHRP hi-res's alpha channel, as there's a bug in the default official hi-res texture that makes the body remain when it should disintegrate and leave mostly just the metal bits. It relies on alpha channel transparency data for that effect and they didn't put the right one into the HR texture pack. aMidianBorn's dragon priest retex ran afoul of that bug.
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