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Take a good look at the new Hjaalmarch, Whiterun, and The Pale off in the distance! We're getting really close to a final release now with almost 80% of Skyrim's landscapes having been modified. Winterhold is the final piece that needs to be finished and things are right on schedule for the mod to be released by the end of Summer.
Hope you're all looking forward to it! If you're interested in beta testing send me a PM. Also, if anyone with a really nice computer capable of running the game on Ultra at a high ugridstoload is interested in taking some screenshots of the landscapes at their finest shoot me a PM and we'll work something out.
5 comments
1. Will the mod be modular for each Hold?
2. Will the mod require DynLOD or will it feature some sort of integration? I'm asking since installing DynLOD seems very complicated and I don't feel the need for proper LOD:s for any of my other mods, in fact I'm afraid of the performance/stability hit.
3. You've said you expect release by the end of summer, is that still true?
Keep up the good work!
1. No, the mod will not be modular to each Hold. I originally started the mod like this but it got way too complicated for what I was trying to achieve, so I merged everything together and everything got a whole lot easier.
2. This mod will not require DynDOLOD! All you will need to use is TES5LODGEN to regenerate the tree LOD and all the removed trees will disappear. If you've got the computer and knowledge for it, I would suggest running TES5LODGEN for the tree LOD and then doing object LOD with DynDOLOD for a better overall LOD.
3. Yup! Still on course for a summer release. I would expect it by the end of August/Early September!
The "hardest" part of TES5LODGen/DynDOLOD installation is - wait for it - getting the correct tree LOD billboards into the right load order.
So removing lots of trees makes generating tree LOD really easy now
http://forums.nexusmods.com/index.php?/topic/2340639-wip-distinct-skyrim-landscapes-reimagined/#entry20574234