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It looks cool on a finger (above is not textured) but you'll never see it. I can pick it up, put it down, look at it in inventory; but the moment I equip it, CTD. Have tried everything and wanted to share the pic before moving on.
It looks cool on a finger (above is not textured) but you'll never see it. I can pick it up, put it down, look at it in inventory; but the moment I equip it, CTD. Have tried everything and wanted to share the pic before moving on.
7 comments
Also, when doing the final touchup in nifskope, try grabbing the BSLightingShaderProperty and its ShaderTextureSet from something you know works (such as a vanilla ring), 3ds almost never exports materials properly in my experience. I've never had outright crashes from broken materials, though...
Edit: NOPE, it's not that either. I just don't know. Crashes whether I equip in 1st or 3rd person btw.
If it's working in every way except when you go to actually equip it, I would think it almost *has* to be a skinning issue.
Edit: and make sure its name in Nifskope isn't the same as a bone name. I've had mixed results when accidentally doing this, but at the least it's bad practice.
I would delete it after reaching a conclusion, of course. I can't be arsed to finish and share my own creations, let alone someone else's : \
I mean, I'd expect it to work just fine regardless - you're asking it to wrap to a single point, which should be the easiest thing in the world - but apparently Autodesk doesn't think the same way as the rest of humankind.